principle
In android 2.3 version, a new method is added to the View class: overScrollBy. By covering this method, the damping rebound effect can be achieved.
Example 1.Vertical scroll
public class ReboundScrollView extends ScrollView{ private static final int MAX_SCROLL = 200; private static final float SCROLL_RATIO = 0.5f;// Damping coefficient public ReboundScrollView(Context context) { super(context); } public ReboundScrollView(Context context, AttributeSet attrs) { super(context, attrs); } public ReboundScrollView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean overScrollBy(int deltaX, int deltaY, int scrollX, int scrollY, int scrollRangeX, int scrollRangeY, int maxOverScrollX, int maxOverScrollY, boolean isTouchEvent) { int newDeltaY = deltaY; int delta = (int) (deltaY * SCROLL_RATIO); if((scrollY+deltaY)==0 || (scrollY-scrollRangeY+deltaY)==0){ newDeltaY = deltaY; //Rounce back for the last scroll, reset }else{ newDeltaY = delta; //Increase the damping effect } return (deltaX, newDeltaY, scrollX, scrollY, scrollRangeX, scrollRangeY, maxOverScrollX, MAX_SCROLL, isTouchEvent); } }
Example 2.Scroll horizontally
public class ReboundHScrollView extends HorizontalScrollView{ private static final int MAX_SCROLL = 200; private static final float SCROLL_RATIO = 0.5f;// Damping coefficient public ReboundHScrollView(Context context) { super(context); } public ReboundHScrollView(Context context, AttributeSet attrs) { super(context, attrs); } public ReboundHScrollView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean overScrollBy(int deltaX, int deltaY, int scrollX, int scrollY, int scrollRangeX, int scrollRangeY, int maxOverScrollX, int maxOverScrollY, boolean isTouchEvent) { int newDeltaX = deltaX; int delta = (int) (deltaX * SCROLL_RATIO); if((scrollX+deltaX)==0 || (scrollX-scrollRangeX+deltaX)==0){ newDeltaX = deltaX; //Rounce back for the last scroll, reset }else{ newDeltaX = delta; //Increase the damping effect } return (newDeltaX, deltaY, scrollX, scrollY, scrollRangeX, scrollRangeY, MAX_SCROLL, maxOverScrollY, isTouchEvent); } }
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