To use Rust to call tree-sitter to parse a custom language, you need to follow a series of steps to define the language's syntax, generate a parser, and use this parser in Rust. Here are the detailed steps:
1. Define the syntax of a custom language
First, you need to create a tree-sitter language definition. Suppose you want to define a simple custom language, create a new directory and add a file named :
mkdir my_language cd my_language touch
Define your language syntax in . For example, the following is a simple example representing a hypothetical language:
= grammar({ name: 'my_language', rules: { // Rule definition program: $ => repeat($.statement), statement: $ => choice( $.expression, $.assignment ), expression: $ => /[a-zA-Z_][a-zA-Z0-9_]*/, assignment: $ => seq( $.expression, '=', $.expression ), } });
2. Generate C parser
Use the tree-sitter-cli tool to generate a C parser. Make sure you have tree-sitter-cli installed, which can be installed via the following command:
npm install -g tree-sitter-cli
Then run the following command in your custom language directory to generate the parser:
tree-sitter generate
This will generate a C code file in the my_language directory.
3. Use a custom parser in a Rust project
Next, you need to use this custom language parser in your Rust project. First, create a new Rust project:
cargo new tree_sitter_my_language cd tree_sitter_my_language
4. Add dependencies
In the file, add tree-sitter and cc dependencies:
[dependencies] tree-sitter = "0.23" [build-dependencies] cc = "1.0"
5. Create
Create a file in the project root directory to compile a custom parser:
extern crate cc; fn main() { cc::Build::new() .include("my_language/src") // Point to the src directory of the custom language .file("my_language/src/") .compile("tree-sitter-my_language"); println!("cargo:rerun-if-changed=my_language/src/"); }
6. Write Rust code
Write code in src/ using a custom parser:
use tree_sitter::{Parser, Language}; // Introduce custom languageextern "C" { fn tree_sitter_my_language() -> Language; } fn main() { // Initialize parser let mut parser = Parser::new(); // Set custom language let language = unsafe { tree_sitter_my_language() }; parser.set_language(&language).expect("Error loading custom language grammar"); // Custom language code to parse let source_code = r#" x = 10 y = 20 z = x + y "#; // parse the source code let tree = (source_code, None).unwrap(); // Get the root node of the syntax tree let root_node = tree.root_node(); // Output analysis results println!("Parsed custom language code:\n{:?}", root_node); }
7. Run the project
Ensure that the project structure looks like this:
tree_sitter_my_language/ ├── ├── ├── my_language/ # Custom language directory│ ├── │ ├── src/ │ │ ├── │ │ └── ... (Other generated files) └── src/ └──
Then run the following command:
cargo build cargo run
This parses the custom language code and outputs the root node information of the syntax tree.
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