SoFunction
Updated on 2025-03-02

How to implement a complete game loop on Android

This article describes the method of implementing a complete game loop on Android. Share it for your reference. The details are as follows:

1. :

package ;
import ;
import ;
import ;
import ;
import ;
public class DroidzActivity extends Activity {
  /** Called when the activity is first created. */
 private static final String TAG = ();
  @Override
  public void onCreate(Bundle savedInstanceState) {
    (savedInstanceState);
    // requesting to turn the title OFF
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    // making it full screen
    getWindow().setFlags(.FLAG_FULLSCREEN, .FLAG_FULLSCREEN);
    // set our MainGamePanel as the View
    setContentView(new MainGamePanel(this));
    (TAG, "View added");
  }
 @Override
 protected void onDestroy() {
 (TAG, "Destroying...");
 ();
 }
 @Override
 protected void onStop() {
 (TAG, "Stopping...");
 ();
 }
}

2. :

package ;
import ;
import ;
public class MainThread extends Thread {
 private static final String TAG = ();
 private SurfaceHolder surfaceHolder;
 private MainGamePanel gamePanel;
 private boolean running;
 public void setRunning(boolean running) {
  = running;
 }
 public MainThread(SurfaceHolder surfaceHolder, MainGamePanel gamePanel) {
 super();
  = surfaceHolder;
  = gamePanel;
 }
 @Override
 public void run() {
 long tickCount = 0L;
 (TAG, "Starting game loop");
 while (running) {
  tickCount++;
  // update game state
  // render state to the screen
 }
 (TAG, "Game loop executed " + tickCount + " times");
 }
}

3. :

package ;
import ;
import ;
import ;
import ;
import ;
public class MainGamePanel extends SurfaceView implements
  {
 private MainThread thread;
 public MainGamePanel(Context context) {
 super(context);
 getHolder().addCallback(this);
 // create the game loop thread
 thread = new MainThread();
 setFocusable(true);
 }
 @Override
 public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
 }
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 (true);
 ();
 }
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 boolean retry = true;
 while (retry) {
  try {
  ();
  retry = false;
  } catch (InterruptedException e) {
  // try again shutting down the thread
  }
 }
 }
 @Override
 public boolean onTouchEvent(MotionEvent event) {
 return (event);
 }
 @Override
 protected void onDraw(Canvas canvas) {
 }
}

I hope this article will be helpful to everyone's Android programming design.