This article describes the Snake game code implemented in C language in the form of an example. This is a relatively common game. The code has relatively detailed annotations and is of some help to readers' understanding.
The complete implementation code of Greedy Snake is as follows:
#include <> #include <> #include <> #include <> #define NULL 0 #define UP 18432 #define DOWN 20480 #define LEFT 19200 #define RIGHT 19712 #define ESC 283 #define ENTER 7181 struct snake {int centerx; int centery; int newx; int newy; struct snake *next; }; struct snake *head; int grade=60; /*Control speed*******/ int a,b; /* The position of the back is static*/ void *far1,*far2,*far3,*far4; /* Snake body pointer Pointer with quiet back Worm*/ int size1,size2,size3,size4; /* **Global variable**/ int ch=RIGHT; /***************Save button The direction of the snake is RIGHT************/ int chy=RIGHT; int flag=0; /************Judge whether to exit the game******************/ int control=4; /************Judge the last direction and the next direction do not conflict***/ int nextshow=1; /*********Control whether the snake body will be displayed next time *******************/ int scenterx; /***************There is the rectangle center coordinate**********************/ int scentery; int sx; /********* Get their values before a b is changed. Ensure that the random rectangle does not appear here. int sy; /************************Snake Body Initialization*********************/ void snakede() { struct snake *p1,*p2; head=p1=p2=(struct snake *)malloc(sizeof(struct snake)); p1->centerx=80; p1->newx=80; p1->centery=58; p1->newy=58; p1=(struct snake *)malloc(sizeof(struct snake)); p2->next=p1; p1->centerx=58; p1->newx=58; p1->centery=58; p1->newy=58; p1->next=NULL; } /*******************end*******************/ void welcome() /************ Game start interface, you can choose Speed************/ { int key; int size; int x=240; int y=300; int f; void *buf; setfillstyle(SOLID_FILL,BLUE); bar(98,100,112,125); setfillstyle(SOLID_FILL,RED); bar(98,112,112,114); setfillstyle(SOLID_FILL,GREEN); bar(100,100,110,125); size=imagesize(98,100,112,125); buf=malloc(size); getimage(98,100,112,125,buf); cleardevice(); setfillstyle(SOLID_FILL,BLUE); bar(240,300,390,325); outtextxy(193,310,"speed:"); setfillstyle(SOLID_FILL,RED); bar(240,312,390,314); setcolor(YELLOW); outtextxy(240,330,"DOWN"); outtextxy(390,330,"UP"); outtextxy(240,360,"ENTER to start..." ); outtextxy(270,200,"SNAKE"); fei(220,220); feiyang(280,220); yang(340,220); putimage(x,y,buf,COPY_PUT); setcolor(RED); rectangle(170,190,410,410); while(1) { if(bioskey(1)) /*********8Select speed part***************/ key=bioskey(0); switch(key) { case ENTER: f=1; break; case DOWN: if(x>=240) { putimage(x-=2,y,buf,COPY_PUT); grade++; key=0; break; } case UP: if(x<=375) { putimage(x+=2,y,buf,COPY_PUT); grade--; key=0; break; } } if (f==1) break; } /********** end ****************/ free(buf); } /************************Then rectangle******************/ /************This function is called when nextshow is 1**********/ void ran() { int nx; int ny; int show; /*********Control whether to display*********/ int jump=0; struct snake *p; p=head; if(nextshow==1) /*********Does it start to generate randomly ****************/ while(1) {show=1; randomize(); nx=random(14); ny=random(14); scenterx=nx*22+58; scentery=ny*22+58; while(p!=NULL) { if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0; jump=1; break; } else p=p->next; if(jump==1) break; } if(show==1) {putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0; break; } } } /***************Level animation******************/ void donghua() { int i; cleardevice(); setbkcolor(BLACK); randomize(); while(1) {for(i=0;i<=5;i++) {putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); } setcolor(YELLOW); settextstyle(0,0,4); outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10); bar(240,398,375,420); feiyang(300,400); fei(250,400); yang(350,400); if(bioskey(1)) if(bioskey(0)==ESC) { flag=1; break; } } } /*************************end************************/ /********************* Initialize the graphics system*********************/ void init() {int a=DETECT,b; int i,j; initgraph(&a,&b,""); } /***************************end****************************/ /***Draw three-dimensional border effect function******/ void tline(int x1,int y1,int x2,int y2,int white,int black) { setcolor(white); line(x1,y1,x2,y1); line(x1,y1,x1,y2); setcolor(black); line(x2,y1,x2,y2); line(x1,y2,x2,y2); } /****end*********/ /************Feiyang logo************/ int feiyang(int x,int y) {int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0}, {0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0}, {0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0}, {0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}}; int i,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (feiyang[i][j]==1) putpixel(j+x,i+y,RED); } } /*********"Fly"****************/ int fei(int x,int y) {int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}}; int i,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (fei[i][j]==1) putpixel(j+x,i+y,BLUE); } } /************ "Overall" character *******************/ int yang(int x,int y) { int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0}, {0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0}, {0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}}; int i,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if (yang[i][j]==1) putpixel(j+x,i+y,BLUE); } } /*************** Main scene************************/ int bort() { int a; setfillstyle(SOLID_FILL,15); bar(49,49,71,71); setfillstyle(SOLID_FILL,BLUE); bar(50,50,70,70); size1=imagesize(49,49,71,71); far1=(void *)malloc(size1); getimage(49,49,71,71,far1); cleardevice(); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); size2=imagesize(49,49,71,71); far2=(void *)malloc(size2); getimage(49,49,71,71,far2); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); setfillstyle(SOLID_FILL,GREEN); bar(50,50,70,70); size3=imagesize(49,49,71,71); far3=(void *)malloc(size3); getimage(49,49,71,71,far3); cleardevice(); /*Search Snake Body Node Background Node Bug Node end*/ setbkcolor(8); setfillstyle(SOLID_FILL,GREEN); bar(21,23,600,450); tline(21,23,600,450,15,8); /***Start the game scene border three-dimensional effect**********/ tline(23,25,598,448,15,8); tline(45,45,379,379,8,15); tline(43,43,381,381,8,15); tline(390,43,580,430,8,15); tline(392,45,578,428,8,15); tline(412,65,462,85,15,8); tline(410,63,464,87,15,8); tline(410,92,555,390,15,8); tline(412,94,553,388,15,8); tline(431,397,540,420,15,8); tline(429,395,542,422,15,8); tline(46,386,377,428,8,15); tline(44,384,379,430,8,15); setcolor(8); outtextxy(429,109,"press ENTER "); outtextxy(429,129,"---to start"); /*Keyboard control instructions*/ outtextxy(429,169,"press ESC "); outtextxy(429,189,"---to quiet"); outtextxy(469,249,"UP"); outtextxy(429,289,"LEFT"); outtextxy(465,329,"DOWN"); outtextxy(509,289,"RIGHT"); setcolor(15); outtextxy(425,105,"press ENTER "); outtextxy(425,125,"---to start"); outtextxy(425,165,"press ESC "); outtextxy(425,185,"---to quiet"); outtextxy(465,245,"UP"); outtextxy(425,285,"LEFT"); outtextxy(461,325,"DOWN"); outtextxy(505,285,"RIGHT"); /*******end*************/ setcolor(8); outtextxy(411,52,"score"); outtextxy(514,52,"left"); setcolor(15); outtextxy(407,48,"score"); outtextxy(510,48,"left"); size4=imagesize(409,62,465,88); /***Set the score box in memory******/ far4=(void *)malloc(size4); getimage(409,62,465,88,far4); putimage(500,62,far4,COPY_PUT); /******Output life box*********/ setfillstyle(SOLID_FILL,12); setcolor(RED); outtextxy(415,70,"0"); /***************Enter score is zero************/ outtextxy(512,70,"20"); /****************** Shows the number of insects to be eaten**********/ bar(46,46,378,378); feiyang(475,400); fei(450,400); yang(500,400); outtextxy(58,390,"mailto:jiangzhiliang002@"); outtextxy(58,410,"snake game"); outtextxy(200,410,"made by yefeng"); while(1) { if(bioskey(1)) a=bioskey(0); if(a==ENTER) break; } } /******************gameover()******************/ void gameover() { char *p="GAME OVER"; int cha; setcolor(YELLOW); settextstyle(0,0,6); outtextxy(100,200,p); while(1) {if(bioskey(1)) cha=bioskey(0); if(cha==ESC) {flag=1; break; } } } /************Show snake body*********************/ void snakepaint() {struct snake *p1; p1=head; putimage(a-11,b-11,far2,COPY_PUT); while(p1!=NULL) {putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT); p1=p1->next; } } /****************end**********************/ /*************************** Snake body refreshes and changes Key parts of the game *********************/ void snakechange() {struct snake *p1,*p2,*p3,*p4,*p5; int i,j; static int n=0; static int score; static int left=20; char sscore[5]; char sleft[1]; p2=p1=head; while(p1!=NULL) { p1=p1->next; if(p1->next==NULL) {a=p1->newx; b=p1->newy; /************Record the coordinates of the last node***************/ sx=a; sy=b; } p1->newx=p2->centerx; p1->newy=p2->centery; p2=p1; } p1=head; while(p1!=NULL) {p1->centerx=p1->newx; p1->centery=p1->newy; p1=p1->next; } /*********Judge key direction*******/ if(bioskey(1)) { ch=bioskey(0); if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /******chy is the direction of the last time*********/ ch=chy; } switch(ch) { case LEFT: if(control!=4) {head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } else { head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } chy=ch; break; case DOWN: if(control!=1) { head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } else { head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } chy=ch; break; case RIGHT: if(control!=2) { head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } else { head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } chy=ch; break; case UP: if(control!=3) { head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } else { head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } chy=ch; break; case ESC: flag=1; break; } /* if determine whether to eat a snake*/ if(flag!=1) { if(head->newx==scenterx&&head->newy==scentery) { p3=head; while(p3!=NULL) { p4=p3; p3=p3->next; } p3=(struct snake *)malloc(sizeof(struct snake)); p4->next=p3; p3->centerx=a; p3->newx=a; p3->centery=b; p3->newy=b; p3->next=NULL; a=500; b=500; putimage(409,62,far4,COPY_PUT); /************ Score box blocks *************/ putimage(500,62,far4,COPY_PUT); /************Block the frame of the remaining bugs in the past******/ score=(++n)*100; left--; itoa(score,sscore,10); itoa(left,sleft,10); setcolor(RED); outtextxy(415,70,sscore); outtextxy(512,70,sleft); nextshow=1; if(left==0) /******************Judge whether to pass the rating*********/ donghua(); /*********If you pass the level, play the pass animation*************************/ } p5=head; /*********************************************************/ p5=p5->next; p5=p5->next; p5=p5->next; p5=p5->next; /***Judge whether to commit suicide from the fifth node************/ while(p5!=NULL) {if(head->newx==p5->centerx&&head->newy==p5->centery) { gameover(); break; } else p5=p5->next; } } } /***************snakechange() function ends*********************/ /************************Main Function*********************************/ int main() { int i; init(); /********* Initialize the graphics system************/ welcome(); /*********8Welcome interface***************/ bort(); /*********Main Scene************/ snakede(); /*********Continuous table initialization************/ while(1) { snakechange(); if(flag==1) break; snakepaint(); ran(); for(i=0;i<=grade;i++) delay(3000); } free(far1); free(far2); free(far3); free(far4); closegraph(); return 0; }