SoFunction
Updated on 2025-03-06

Methods for C# to implement image sharpening

This article describes the method of C# to achieve image sharpening. Share it for your reference. The details are as follows:

//Define image sharpening functionprivate static Bitmap Sharpen(Bitmap a,double v)
{ 
 int w = ;
 int h = ;
 try
 {
  Bitmap dstBitmap = new Bitmap(w, h, .Format24bppRgb);
   srcData = (new Rectangle
  (0, 0, w, h), , .Format24bppRgb);
   dstData = (new Rectangle
  (0, 0, w, h), , .Format24bppRgb);
  unsafe
  {
  byte* pIn = (byte*)srcData.();
  byte* pOut = (byte*)dstData.();
  byte* p;
  int stride = ;
  for (int y = 0; y < h; y++)
  {
   for (int x = 0; x < w; x++)
   {
   //The pixels at the edge of the eight points remain unchanged   if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
   {
    pOut[0] = pIn[0];
    pOut[1] = pIn[1];
    pOut[2] = pIn[2];
   }
   else
   {
    int r0, r1, r2, r3, r4, r5, r6, r7, r8;
    int g1, g2, g3, g4, g5, g6, g7, g8, g0;
    int b1, b2, b3, b4, b5, b6, b7, b8, b0;
    double vR, vG, vB;
    //On top left    p = pIn - stride - 3;
    r1 = p[2];
    g1 = p[1];
    b1 = p[0];
    //Previously    p = pIn - stride;
    r2 = p[2];
    g2 = p[1];
    b2 = p[0];
    //Up to the right    p = pIn - stride + 3;
    r3 = p[2];
    g3 = p[1];
    b3 = p[0];
    //Left    p = pIn - 3;
    r4 = p[2];
    g4 = p[1];
    b4 = p[0];
    //right    p = pIn + 3;
    r5 = p[2];
    g5 = p[1];
    b5 = p[0];
    //Lower left    p = pIn + stride - 3;
    r6 = p[2];
    g6 = p[1];
    b6 = p[0];
    //Online    p = pIn + stride;
    r7 = p[2];
    g7 = p[1];
    b7 = p[0];
    // Lower right    p = pIn + stride + 3;
    r8 = p[2];
    g8 = p[1];
    b8 = p[0];
    //Central point    p = pIn;
    r0 = p[2];
    g0 = p[1];
    b0 = p[0];
    vR = (double)r0 - (double)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;
    vG = (double)g0 - (double)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
    vB = (double)b0 - (double)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;
    vR = r0 + vR * v;
    vG = g0 + vG * v;
    vB = b0 + vB * v;
    if (vR > 0)
    {
    vR = (255, vR);
    }
    else
    {
    vR = (0, vR);
    }

    if (vG > 0)
    {
    vG = (255, vG);
    }
    else
    {
    vG = (0, vG);
    }

    if (vB > 0)
    {
    vB = (255, vB);
    }
    else
    {
    vB = (0, vB);
    }
    pOut[0] = (byte)vB;
    pOut[1] = (byte)vG;
    pOut[2] = (byte)vR;

   }
   pIn += 3;
   pOut += 3;
   }
   pIn +=  - w * 3;
   pOut +=  - w * 3;
  }
  }
  (srcData);
  (dstData);

  return dstBitmap;
 }
 catch
 {
  return null;
 }
}

I hope this article will be helpful to everyone's C# programming.