SoFunction
Updated on 2025-03-07

C# implements a simple flying chess game

This article shares the specific code for C# to implement a simple flying chess game for your reference. The specific content is as follows

The complete code is shown below:

namespace Flying chess
{
    class Program
    {
        public static int[] Maps = new int[100];
        public static int[] PlayerPos = new int[2];
        public static string[] PlayerName = new string[2];
        public static bool[] Flags = new bool[2];//The initial value is false        static void Main(string[] args)
        {
            GameStart();
            Mes();
            ();
            GameStart();
            ("{0}SoldiersAexpress\n{1}SoldiersAexpress", PlayerName[0], PlayerName[1]);
            InitailMap();
            DrawMap();
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                for (int i = 0; i < 2; i++)
                {
                    if (!Flags[i])
                        PlayGame(i);
                    else
                        Flags[i] = false;
                    if (PlayerPos[i] >= 99)
                        ("Players{0}victory",PlayerName[i]);
                }
            }
            Win();
            ();
        }
        /// <summary>
        /// Game start prompt        /// </summary>
        public static void GameStart()
        {
             = ;
            ("************************");
             = ;
            ("************************");
             = ;
            ("*********Flying Chess*********");
             = ;
            ("************************");
             = ;
            ("************************");
        }
        /// <summary>
        /// Enter player information        /// </summary>
        public static void Mes()
        {
            ("Please enter player A's name");
            PlayerName[0] = ();
            while (PlayerName[0] == " ")
            {
                ("The player's name cannot be empty, please re-enter the name of player A");
                PlayerName[0] = ();
            }
            ("Please enter player B's name");
            PlayerName[1] = ();
            while (PlayerName[1] == " " || PlayerName[0] == PlayerName[1])
            {
                if (PlayerName[1] == " ")
                    ("The player's name cannot be empty, please re-enter");
                else
                    ("The names of the two players cannot be consistent, please re-enter the name of player B.");
                PlayerName[0] = ();
            }
        }
        /// <summary>
        /// Initialize the map        /// </summary>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            int[] landMine = { 5, 13, 17, 33, 38, 50, 55, 80, 94 };
            int[] pause = { 9, 27, 60, 93 };
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            foreach (int i in luckyturn)
                Maps[i] = 1;
            foreach (int i in landMine)
                Maps[i] = 2;
            foreach (int i in pause)
                Maps[i] = 3;
            foreach (int i in timeTunnel)
                Maps[i] = 4;
        }
        /// <summary>
        /// Implement the conversion of numbers and special characters        /// </summary>
        public static void DrawMap()
        {
            int i;
            ("Lucky Disc: ①\tBomb: ★\tPause: ▲\tSpace Tunnel: ﹌");
            #region First Random            for (i = 0; i < 30; i++)
                (Draw(i));
            ();
            #endregion
            #region First vertical line            for (; i <35; i++)
            {
                for(int j = 0; j < 29; j++)
                    ("  ");
                (Draw(i));
            }
            #endregion
            #region Second Random            for (i = 64; i >= 35; i--)
                (Draw(i));
            ();
            #endregion
            #region Second vertical line            for (i=65; i < 70; i++)
            {
                (Draw(i));
                //();
            }
            #endregion
            #region The third strait            for (; i<100; i++)
                (Draw(i));
            #endregion
            ();
        }
        /// <summary>
        /// Convert array to special characters        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string Draw(int i)
        {
            string str=" ";
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
                 = ;
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                 = ;
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                 = ;
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                         = ;
                        str="▅";
                        break;
                    case 1:
                         = ;
                        str = "①";
                        break;//Lucky Disk                    case 2:
                         = ;
                        str = "★";
                        break;// Landmines                    case 3:
                         = ;
                        str = "▲";
                        break;//pause                    case 4:
                         = ;
                        str = "﹌";
                        break;//Space-time tunnel                }
            }
            return str;
        }
        /// <summary>
        /// The game is in code segment        /// </summary>
        /// <param name="playerNumber"></param>
        public static void PlayGame(int playerNumber)
        {
            Random r = new Random();
            ("{0}Press any key to start rolling the dice", PlayerName[playerNumber]);
            (true);
            int n = (1,7);
            ("{0}Thrown{1}", PlayerName[playerNumber], n);
            PlayerPos[playerNumber] += n;
            ChangePos();
            (true);
            ("{0}Press any key to start the action", PlayerName[playerNumber]);
            (true);
            ("{0}The action ends", PlayerName[playerNumber]);
            (true);
            if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
            {
                ("Players{0}踩到了Players{1},Players{2}Back six squares", PlayerName[playerNumber], PlayerName[1- playerNumber], PlayerName[1- playerNumber]);
                PlayerPos[1] -= 6;
                (true);
            }
            else
            {
                switch (Maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        ("Players{0}normal", PlayerName[playerNumber]);
                        (true);
                        break;
                    case 1:
                        ("Players{0}Stepping on the lucky disc,There are two options below:1.Both parties exchange positions,2.对方Back six squares",PlayerName[playerNumber]);
                       
                        while (true)
                        {
                            string input = ();
                            if (input == "1")
                            {
                                ("Players{0}Select the swap location", PlayerName[playerNumber]);
                                (true);
                                int temp;
                                temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
                                PlayerPos[1- playerNumber] = temp;
                                ("Switch successfully, press any key to continue the game");
                                (true);
                                break;
                            }
                            else if (input == "2")
                            {
                                ("Players{0}Choose to bomb the other side", PlayerName[playerNumber]);
                                (true);
                                PlayerPos[1- playerNumber] -= 6;
                                (true);
                                break;
                            }
                            else
                            {
                                ("Only enter 1 or 2");
                                (true);
                            }
                        }
                        break;
                    case 2:
                        ("Players{0}Stepped on a mine,Retreat six units", PlayerName[playerNumber]);
                        (true);
                        PlayerPos[playerNumber] -= 6;
                        break;
                    case 3:
                        ("Players{0}Stepped on to pause,Pause for one round", PlayerName[playerNumber]);
                        Flags[playerNumber] = true;
                        (true);
                        break;
                    case 4:
                        ("Players{0}Stepping on the space-time tunnel,Advance ten squares", PlayerName[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                        (true);
                        break;
                }
            }
            ChangePos();
            ();
            DrawMap();
        }
        /// <summary>
        /// Called when the player coordinates change        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
                PlayerPos[0] = 0;
            if (PlayerPos[0] > 99)
                PlayerPos[0] = 99;
            if (PlayerPos[1] < 0)
                PlayerPos[1] = 0;
            if (PlayerPos[1] > 99)
                PlayerPos[1] = 99;
        }

        public static void Win()
        {
            ("Virectory");
        }
    }
}

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