SoFunction
Updated on 2025-03-07

C# double buffering implementation method (can prevent splashing)

This article describes the C# double buffering implementation method. Share it for your reference, as follows:

// This call is required for the form designer.InitializeComponent(); 
// TODO: Add any initialization after InitComponent call(,true);
//Open double buffering(,true); 
(,true); 
(,true);

1. Create a "virtual canvas" in memory:

Bitmap bmp = new Bitmap(600, 600);

2. Get the Graphics reference of this memory canvas:

Graphics g = (bmp);

3. Draw on this memory canvas:

(brush, i * 10, j * 10, 10, 10);

4. Draw the memory canvas into the window

().DrawImage(bmp, 0, 0);

There are other ways

Add the following code to the constructor

Code 1:

SetStyle(, true);
SetStyle(, true); // Erase background is prohibited.SetStyle(, true); // Double buffering

Code 2:

( |  | , true); 
();

For more information about C# related content, please check out the topic of this site:Introduction to C# object-oriented programming tutorial》、《Tutorial on the usage of common C# controls"and"C# data structure and algorithm tutorial

I hope this article will be helpful to everyone's C# programming.