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Updated on 2025-03-07

In-depth analysis of Unity's IPostprocessBuild practical case

Unity IPostprocessBuild Technical Articles

Unity IPostprocessBuild is a very useful feature in the Unity engine, which allows developers to perform some operations automatically after building a project. This feature can help developers improve work efficiency and reduce the time and error rate of manual operations. In this article, we will introduce how to use Unity IPostprocessBuild and provide three usage examples to help readers better understand this.

How to use Unity IPostprocessBuild

Unity IPostprocessBuild is used similarly to IPreprocessBuild. You only need to create an Editor folder in the Unity project, and then create a C# script in this folder named. In this script, we need to use Unity's Editor namespace and implement the IPostprocessBuild interface. Then, we need to rewrite the OnPostprocessBuild method, which will be automatically executed after the project is built. In this, we can write what we need to do. Here is a simple example that demonstrates how to automatically open a directory after building a project:

using UnityEditor;
using ;
using ;
using UnityEngine;
using ;
public class BuildHandler : IPostprocessBuild
{
    public int callbackOrder { get { return 0; } }
    public void OnPostprocessBuild(BuildReport report)
    {
        string outputPath = ;
        (outputPath);
    }
}

In this example, we implemented the IPostprocessBuild interface and override the OnPostprocessBuild method. In this method, we first get the output path of the build project, and then use the method to open this output directory.

Use Example

Below are three examples of using Unity IPostprocessBuild, each of which provides a specific implementation.

Example 1: Automatically upload the build results

In this example, we will demonstrate how to automatically upload the build results after the project is built.

using UnityEditor;
using ;
using ;
using UnityEngine;
using ;
using ;
public class BuildHandler : IPostprocessBuild
{
    public int callbackOrder { get { return 0; } }
    public void OnPostprocessBuild(BuildReport report)
    {
        string outputPath = ;
        string url = "/";
        WebClient client = new WebClient();
        (url, outputPath);
    }
}

In this example, we first get the output path of the build project and then specify the uploaded URL. Next, we create a WebClient object and call its UploadFile method to upload the build result to the specified URL.

Example 2: Automatic email sending

In this example, we will demonstrate how to automatically send emails after building the project.

using UnityEditor;
using ;
using ;
using UnityEngine;
using ;
using ;
public class BuildHandler : IPostprocessBuild
{
    public int callbackOrder { get { return 0; } }
    public void OnPostprocessBuild(BuildReport report)
    {
        string outputPath = ;
        string subject = "Build completed successfully!";
        string body = "The build has been completed successfully.";
        string from = "myemail@";
        string to = "youremail@";
        string password = "mypassword";
        SmtpClient client = new SmtpClient("", 587);
         = true;
         = new NetworkCredential(from, password);
        MailMessage message = new MailMessage(from, to, subject, body);
        Attachment attachment = new Attachment(outputPath);
        (attachment);
        (message);
    }
}

In this example, we first get the output path of the build project, and then specify the subject and body of the message. Next, we specify the sender and recipient's email address, as well as the sender's password. However, we create a SmtpClient object and set its SMTP server and port number. Next, we create a MailMessage object and set its to, recipient, topic, and body. Finally, we create an Attachment object and add the build result to the message as an attachment. Then, we call the Send method of SmtpClient to send the email out.

Example 3: Automatically upload to the FTP server

In this example, we will demonstrate how to automatically upload to the FTP server after building the project.

using UnityEditor;
using ;
using ;
using UnityEngine;
using ;
public class BuildHandler : IPostprocessBuild
{
    public int callbackOrder { get { return 0; } }
    public void OnPostprocessBuild(BuildReport report)
    {
        string outputPath = ;
        string ftpUrl = "ftp:///";
        string ftpUser = "myusername";
        string ftpPassword = "mypassword";
        WebClient client = new WebClient();
         = new NetworkCredential(ftpUser, ftpPassword);
        (ftpUrl + "", outputPath);
    }
}

In this example, we first get the output path of the build project, and then specify the URL, username, and password of the FTP server. Next, we create a WebClient object and set its Credentials property to the specified username and password. Then, we call the UploadFile method of WebClient and upload the build result to the FTP server.

in conclusion

Unity IPostprocessBuild is a very useful feature that can help developers improve work efficiency and reduce manual operation and error rates. In this article, we introduce the usage of Unity IPostprocessBuild and provide three examples to help readers better understand this function.

The above is the detailed content of the in-depth analysis of Unity's IPostprocessBuild practical case. I hope this article will be helpful to readers. For more information about Unity IPostprocessBuild, please follow my other related articles!