I won’t say much nonsense, I will just give you some real information.
The specific code is as follows:
using UnityEngine; using ; public class PageView : MonoBehaviour { const int ITEM_NUM = 2; //Total page countconst int PAGE_WIDTH = 2048; //Page widthconst float DRAG_SPEED = 0.5f; //Page turn timeconst int DRAG_OFFECT = 30; //The difference between the starting point and end point of the sliding must be greater than this number to trigger the page turn effectfloat beganX = 0; float beganY = 0; //The coordinates pressed by the mouseint curIndex = 1; //The current number of pages is the first page by defaultbool isPlay = false; //Is it turning the page?bool isPress = false; //Whether the mouse is pressedbool isPageFoot = false; //Is it currently at the end of the pagebool isHomePage = true; //Is it currently on the homepagestring left = "left"; //The name of the animation swipe leftstring right = "right"; //Swipe right animation nameGameObject[] Item_Objects; // Use this for initialization void Start () { (); } void Init() { Item_Objects = new GameObject[ITEM_NUM]; for(int i = 1; i <= ITEM_NUM; ++i) { Transform trans = ("item" + i); if(trans) { GameObject spr = ("Background").gameObject; <UIEventListener>(); ().onPress = OnPressEvent; } Item_Objects[i - 1] = ; } } //Mouse press event listeningvoid OnPressEvent(GameObject obj,bool isDown) { float endX; float endY; if (isDown) { beganX = ; beganY = ; isPress = true; } else { endX = ; endY = ; if (isPress) { if(isPlay == false) { if(endX - beganX > DRAG_OFFECT) { if(isHomePage == false) { RightDrag(); } }else if(endX - beganX < DRAG_OFFECT){ if(isPageFoot == false) { LeftDrag(); } } } } isPress = false; } } //Swipe leftvoid LeftDrag() { isPlay = true; float x = - PAGE_WIDTH; TweenPosition leftTween = (,DRAG_SPEED,new Vector3(x,0,0)); = ; = "callback"; = left; (); } //Swipe rightvoid RightDrag() { isPlay = true; float x = + PAGE_WIDTH; TweenPosition rightTween = (,DRAG_SPEED,new Vector3(x,0,0)); = ; = "callback"; = right; (); } //The callback function at the end of the animationvoid callback(UITweener tween) { isPlay = false; if ( == left) { curIndex ++; } else if ( == right) { curIndex --; } if (curIndex == 1) { isHomePage = true; }else { isHomePage = false; } if(curIndex == ITEM_NUM){ isPageFoot = true; }else { isPageFoot = false; } } }
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