The functions are very practical and the code is very simple, so I won’t talk much nonsense here.
WebCamTexture:Webcam material () Play; () pause; () stop; //This code can be used after testing, and it is OK when you bind to a game object.using unityEngine; using ; public class Test : MonoBehaviour { public string deviceName;//Although this is public, it does not need to bind variables for it, run directly, and calls it by default to display the name of the local camera.WebCamTexture webCam; // Use this for initialization void Start () { WebCamDevice[] devices = ; deviceName = devices[0].name; webCam = new WebCamTexture(deviceName, 400, 300, 12); = webCam; (); } // Update is called once per frame void Update () { } }
The above is the entire content of this article, I hope you like it.