The examples in this article share with you the specific code of JS to implement Gozi Chess game for your reference. The specific content is as follows
html:
<body> <h2>Gozi Chess Game</h2> <div > <div ></div> <div >haha</div> </div> </body>
css:
<style type="text/css"> *{ margin: 0; padding: 0; } body{ /*overflow: hidden;*/ margin-top: 10px; text-align: center; background-color: #C7C7C7; } #box{ position: relative; border: 1px solid; margin: 20px auto; width: 546px; height: 546px; background-color: #C7C7C7; } #box .squre{ width: 40px; height: 40px; border: 1px solid; float: left; } #box01 .squre:hover{ background-color: pink; } #box01{ position: absolute; /*border: 1px solid;*/ margin: 0 auto; width: 588px; height: 588px; /*background-color: pink;*/ /*opacity: 0.5;*/ top: -20px; left: -20px; } #box01 .qz{ width: 30px; height: 30px; border: 1px solid #C7C7C7; float: left; border-radius: 50%; margin: 5px; } #box01 .qz:hover{ background-color: pink; } #box02{ position: absolute; line-height: 546px; font-size: 50px; color: black; width: 100%; background-color: pink; display: none; opacity: 0.6; } </style>
script:
<script type="text/javascript"> = function () { let box = ("box"); let box01 = ("box01"); //Draw the chessboard let arr = new Array(); for (let i=0;i<13;i++){ arr[i] = new Array(); for (let j=0;j<13;j++){ arr[i][j] = ("div"); arr[i][j].className = "squre"; (arr[i][j]); } } //Draw chess pieces let arr01 = new Array(); for (let i=0;i<14;i++){ arr01[i] = new Array(); for (let j=0;j<14;j++){ arr01[i][j] = ("div"); arr01[i][j].className = "qz"; (arr01[i][j]); } } for (let m=0;m<14;m++){ for (let n=0;n<14;n++){ arr01[m][n].onclick = function () { //Before playing chess, count the number of black and white chess, so that black and white can exchange chess let count = 0; for (let l = 0; l < 14; l++) { for (let k = 0; k < 14; k++){ if (arr01[l][k]. != "") { count++; } } } // (count); if ( == "qz" && count % 2 == 0 && == "") { //Play chess = "black"; //Introduce a judgment function // (m,n); checkGame(m, n); } else if ( == "qz" && count % 2 != 0 && == "") { //Play chess = "white"; //Introduce a judgment function checkGame(m, n); } } } } //Judge which side wins and loses, in four directions (horizontal, vertical, left oblique, right oblique) //m is the y-axis, n is the x-axis let a,b; let flag = 0; let box02 = ("box02"); function checkGame(a,b) { //Judge horizontal direction let qzColor = arr01[a][b].; // (qzColor); for (let k=(b-4);k<=(b+4);k++){ if (k>=0 && k < 14){ if (qzColor == arr01[a][k]. && arr01[a][k]. != ""){ flag++; if (flag == 5){ // alert(qzColor+" win!!"); = qzColor+" win!!"; = "block"; } } else { flag = 0; } } else { flag = 0; } } //Judge vertical for (let k=(a-4);k<=(a+4);k++){ if (k>=0 && k < 14){ if (qzColor == arr01[k][b]. && arr01[k][b]. != ""){ flag++; if (flag == 5){ // alert(qzColor+" win!!"); = qzColor+" win!!"; = "block"; } } else { flag = 0; } } else { flag = 0; } } //Judge left oblique let ax = (a-4);//ax is used to record the changes in the horizontal coordinates for (let k=(b-4);k<=(b+4);k++){ if (k>=0 && k < 14 && ax>=0 && ax<14){ if (qzColor == arr01[ax][k]. && arr01[ax][k]. != ""){ flag++; if (flag == 5){ // alert(qzColor+" win!!"); = qzColor+" win!!"; = "block"; } } else { flag = 0; } } else { flag = 0; } ax++; } //Judge right oblique bx = a-4; for (let k=(b+4);k>=(b-4);k--){ if (k>=0 && k < 14 && bx>=0 && bx<14){ if (qzColor == arr01[bx][k]. && arr01[bx][k]. != ""){ flag++; if (flag == 5){ // alert(qzColor+" win!!"); = qzColor+" win!!"; = "block"; } } else { flag = 0; } } else { flag = 0; } bx++; } } } </script>
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