1. Server installation
1. First download the server-side wowWDDG_Identity
2. Install, follow the instructions, and the next step is enough. Be careful not to have a hard disk space less than 3.5G.
3. After installation, he will remind you to select the wow directory and select the client directory you installed. Or run \maps\
4. Then run and start decompressing the map, pay attention to the first choice Y and the second choice N
5. Create the accounts directory under the directory on the installation server side, and run Account to create an account.
6. Run and define your own IP and some server attributes, including blood recovery, magic recovery speed, server type, automatic saving, etc. The English on the interface is easy to understand. If you really don’t understand, check Kingsoft PowerWord, haha!
7. Finally run the server.
2. Common server settings
1. Get multiplication of experience value
Modify the file:\scripts\, \scripts\
Modification steps:
(1) Modify save_text_ppoints=yes
(2) set xp [expr { 20+((($victim_level/4)+5)*$victim_level)*multiplier }], themultiplier is a value multiplier you want to get experience, it should be a number
2. Modify the monster's treasure loss rate
Modify the file:\scripts\
(1) Loot=xxxxx in the file
The first number is the item code, and the second one is the explosion rate
For example, loop=3300 22.620001 is an item with a code of 3300. The explosion rate is 22.620001
3300 is the item code representing the \scripts\
3. Methods to add new NPCs to the map
(1) You need to use a GM account to enter the game and to add a new NPC
(2) addspawn 99999 Place an NPC refresh point where the GM stands.
(3) .setspawndist 2 4 The monster refreshed by this refresh point is 2-4 yards
(4) .setspawntime 60 300 The refresh point refreshes the monster's time interval is 60-300 seconds.
(5) A villain appears (both refresh points). Wait for a few seconds and a new NPC appears.
(6) Clear the refresh point, select the villain you want to delete in the game, enter .del
4. How to back up account information
(1) Back up all account files in the accounts folder
(2) Backup the saves folder
5. Ride Guide
(1) Enter the game with a GM account
(2) .add xxx where xxx is the mount code (with C)
(3) .learn xxx where xxx is the skill code (with C)
6. How to learn how to wear leather armor, chain armor, and plate armor
(1) Enter the game with a GM account
(2) Select the person who needs to learn the dressing skills
(3) Then enter .learnsk xxx where xxx represents the skill code that needs to be learned
You can also modify the user's archive. This will be mentioned in the file analysis below.
(4) Cloth armor skill code 415 Leather armor skill code 414 Chain armor skill code 413 Plate armor skill code 293
7. How to teleport to a designated location
(1) Enter the game with a GM account
(2) .gotrigger XXX Here XXX is a number, representing the region code (with D)
8. How to add various items to your backpack
(1) Enter the game with a GM account
(2) .add xxx Here xxx is some numbers representing various item codes (attached B)
7. How to upgrade quickly
(1) Enter the game with a GM account
(2) First click on the person you need to upgrade
(3) .setxp xxx Here xxx is some numbers representing the experience value that needs to be added
(4) Or .setlevel xx Here xxx is some numbers representing the series you want
8. How to make money
(1) Enter the game with a GM account
(2) .add 944 1000 is N sticks~ 2,000 yuan sold in the store
9. How to modify the price of each item
Modify the file:\scripts\
(1) Just modify the sellprice= of the item in the file
Tip: You can use UltraEdit software to open it, because you can use regular expressions to search
10. How to modify the price of learning skills
Modify the file:\scripts\
(1) Just modify price in the file
Tip: You can use UltraEdit software to open it, because it can be replaced with regular expressions.
11. How to modify the character's attributes
Modify the file:\saves\
(1) Find the name of the character that needs to be modified NAME=character name
(2) Just modify the data you need to modify (those English are very simple)
Note: When modifying, you need to close the server first, and then start the server after modifying it.
3. Server-side file analysis
\accounts\ Place all accounts
\logs\ Place the server's running record
\saves\ Place the server-side character saving, map saving and other records
\scripts\ Place some server script files
\maps\ Placed a server-side map
\saves\ This file mainly saves information about each character in the game
Some contents in the file are explained
[OBJECT]
GUID=0720C89
LEVEL=42 // Character level
XYZ=-3623.293701 -2347.990967 91.682785 4.186294 //The map coordinates where the character is located
MAXHEALTH=1494 //Health
MAXPOWERS=2212 1000 0 500 0 //Maximum energy
SIZE=1.300000 // Character shape size
XP=28238 //What is the experience value
MONEY=7087 //How much money you have, in copper coins
NAME=Bloodtears //People name, this can be used as an index to modify the specified character
RACE=6 //The macro definition of race in the \scripts\ file, here 6 represents the racial tauren (tauren)
CLASS=11 //The macro definition of career in the \scripts\ file, here 11 represents career druid (druid)
BINDPOINT=1 215 -2917.580078 -257.980011 52.996799 //The place you bind in the game is where your soul appears after death
SPELL=6478 0 //The magic you master
...
SKILL=415 1 1 //The skills you master include skills that can wear equipment! The 415 here means that you can wear cloth armor.
//You can add SKILL=413 1 1 to enable the character to wear chain armor, while 414 (cloth armor), 293 (plate armor), 412 (shield). Other analogies are enough.
...
QUEST=5723 0 0 0 0 0 //Your task code
\scripts\ This file mainly contains the region code
Typical content in a file is:
[areatrigger 1740] //The region code is 1740
pos=1 -7874.180176 -1806.300049 -271.459015 //Coordinates in the map
name=The Marshlands - Un'goro Crater //Region Name
\scripts\ This file mainly defines the original attributes of each race and profession
If you want to modify the initial attributes of a race or a profession, as well as the items of the person who is born, you can modify this file.
There are detailed English comments in this document. As long as you understand English, you should be able to understand them. I will not go into details here.
Here are only two simple examples, throwing bricks and attracting jade...
Goal 1: Make the warrior wear plate armor when he is born
step:
(1) Find the [class #CLASS_WARRIOR] entry, the data below the entry represents the initial attributes of the warrior when he was born
(2) Find the //Armor Proficiencies entry. The data below this entry represents the equipment skills mastered by the warrior when he was born.
(3) You can find skill=415 1 1 // Cloth
skill=414 1 1 // Leather means that the warrior can wear cloth armor and leather armor when he is born
(4) Add skill=413 1 1 //Chengya
skill=293 1 1 //Plate Armor
skill=412 1 1 //Shield to enable warriors to use chain armor, plate armor, shield when they are born
Goal 2: Make the human warrior carry a horse when he is born
step:
(1) Find the [startitems #RACE_HUMAN #CLASS_WARRIOR] entry, the data under this entry represents the items carried by the human warrior at birth, initial magic and skills
(2) where item=26 25 represents the placement of the character with code 25 in the 26th position of the character. You can check the item with code 25 in it.
(3) Add item=28 13334 //Code 13334 represents Green Skeletal Warhorse
\scripts\ This file defines the properties of all NPCs on the map
If you want to add a modified NPC, you can modify this file. Including you can add an NPC selling blue equipment, or modify a series of attributes such as the equipment explosion rate and damage value of a certain NPC.
Typical content in a file is:
[creature 6] //NPC code, such as you can add the NPC to the specified location in .addspawn 6
name=Kobold Vermin //NPC's name
attack=1986 2185 //NPC's attack damage value
bounding_radius=0.561000 //Binding range, that is, the NPC will attack the player within the range of 0.561yards
combat_reach=7.56 //Combat range, that is, when the NPC attacks the player, the attack will only stop when the player escapes outside the range of 7.56yards
maxhealth=57 //How much blood
maxmana=45 //What is the magic value
speed=0.93 //Speed
loop=2770 0.01 //The explosion rate for items with code 2770 is 0.01 (1%)
Give an example
Target 1: Enable the NPC above to explode Elemental Mage Staff (Elemental Staff, the best mage stick), with a burst rate of 0.05 (5%)
step:
(1) Find the [creature 6] entry
(2) Add loop=944 0.05 //Code 944 represents the element's rod defined in the file
Goal 2: Add NPCs selling Soul Stones to the game map
step:
(1) Add the following code at the end of the file:
[creature 3456789]
name=Soul Shard Seller
attack=1613 1774
bounding_radius=1.000000
combat_reach=8.00
damage=32 42
flags1=08400046
guild=Soul Shard Seller
level=30 30
maxhealth=757
maxmana=605
model=9261
speed=1.35
type=7
npcflags=4
faction=35
family=7 //The above is the definition of the general attributes of this NPC
sell=6265 //This is the main one, the code 6265 represents the soul stone, which is defined in
(2) Use GM account to enter the game and arrive at the location where you need to add NPCs
(3) Enter .addspawn 3456789
\scripts\ This file mainly contains some macro definitions, just check it when needed.
Example:
(1) There is an entry with race=4 in the \save\ file
(2) Find // races ------------------------------------------------------------------------------------------------------------------------
(3) #define RACE_NIGHT_ELF 4 means race=4 is the night elves
\scripts\ This file is mainly some basic configurations of the server, including blood recovery, magic recovery speed, and automatic save time settings.
You can directly modify this file to modify some basic configurations of the server, or use the wowWDDG_Identity-owned to modify the basic configuration of the server.
Example:
Target: The server modified can support 1000 online at the same time
step:
(1) Find the max_players=xxx entry
(2) Just modify max_players=1000
\scripts\ This file mainly defines server items
Typical contents in the file (part):
[item 25] //Item code
buyprice=35 //Price purchased from NPC
class=2 // headdress, this can be found under the //itemtypes--- entry in the file
durability=20 //Durability
inventorytype=21 //Inventory volume
level=2 //Level
name=Worn Shortsword //Item name
sellprice=7 //Item price
subclass=7 // This can be checked under the //subclasses--- entry in the file
\scripts\ This file mainly describes each task and returns it
If you want to Chinese characters in the game, you can just translate this file.
\scripts\ This file is the price definition for every skill learning
Typical content in the file:
[spell 8402] //Skill Code
name=Fireball Rank 7 //The magic name is Fireball, level 7
reqspell=8401 //Required skill points 8401
price=100 //The price for learning this skill is 100 copper coins
Attached to A World of Warcraft, GM Command Collection
.addgo : Add a game object in your coordinates
.add : Add items to your backpack.
.addnpc: Add NPC to the game.
.del: Delete the target NPC
.setlevel: Set the level of an individual or NPC
.setmodel: Set the number of models for NPCs or individuals.
.learn : The number of magic to learn
.save : Save the file.
.rehash: Rewrite the target.
.flag1: Sets a bad mark.
.ppon: Open the pp system.
.ppoff: Close the pp system.
.turn : Turn the NPC facing you.
.come : NPC comes to your location.
.go: Go to the world coordinates.
.gotrigger: The location to enter the world, parameters: trigger_number
.kill : Kill the NPC or individual of choice.
.killallnpc: Kill all NPCs image.
.resurrect : Resurrect the individual chosen.
.setsize : Sets the size of the NPC.
.setspeed: Sets the speed of the NPC or individual
.setflags: Set NPC or mask. Parameters: <;ftype>; <;flags>;
.addspawn : Add a large number of points to your location. Parameters: [<;npc entry>;] [<;npocs number>;]
.setnpcspawn : Add entries and numbers to make a large number of NPCs to a large number of points
.setnpcgo: Set entries due to a large number of game targets to a large number of points
.setspawndist: Set small and large distances to large
.setspawntime: Sets small and large times to a large amount.
.setxp : Set experience to individuals.
.paralyse : Stay and move to individuals or NPCs.
.setura: Set the number of omens
.exploration: Open the location of your map.
.dismount : Remove you.
.listsp: List your magic.
.listsk: List your skills.
.delsp: Forget Magic
.delsk: Forgot your skills.
.info: Information about nearby NPCs.
.online: Shows the number of online players
.goname : Move to the individual or NPC that entered the name.
.goguid : Move to the guild.
.targetgo: Try to move to the nearest player (locate the nearest object)
.targetlink: Try to select the target to the connection target OF
.move:Transfer target.
.retcl : Reinstall TCL
.rescp: Reinstall SCP.
.clearqflags : Clearly search for tags
.bytes : for debug
.pingmm: Make a point on your map
.adddyn: Test to competitive
Attached B top equipment code
16832,16905~16911 // Thieves' Clothes. Blood Teeth
16818, 16912~16918 // The wizard's elegance. Lingfeng
16919~16926 // Pastor's Clothes. Excellent
16927~16934 // Warlock Clothes. Revenge
16935~16942 // Hunter. Dragon Controller
16943~16950 // Shaman. Endless Storm
16951~16958 // Paladin. Judgment
16959~16966 // Warrior. Angry
The legendary 7 weapons
[item 647]=Fate
[item 12592]=Shahram Black Sword
[item 1728]=Tibu's flaming sword
[item 13937]=Dean's Staff
[item 13505]=Rivendale's Sword
[item 10847]=Summoning of Dragon
Some good equipment
[item 13246]=Argent Avenger(deputy)
[item 13937]=Typhoon (a two-handed sword)
[item 2243]=Hand of Edward the Odd (it is said to be the best hammer of PAL)
[item 13964]=Witchblade (a good dagger)
[item 12582]=Keris of Zul''Serak (same as above)
[item 11808]=Circle of Flame (The mage will get angry and win the crown when wearing it, haha)
[item 944]=Elemental Mage Staff (Best Fight)
Giant Raider Set (Hunter)
[item 16845]=Giantstalker′s Breastplate
[item 16846]=Giantstalker′s Helmet
[item 16847]=Giantstalker′s Leggings
[item 16848]=Giantstalker′s Epaulets
[item 16849]=Giantstalker′s Boots
[item 16850]=Giantstalker′s Bracers
[item 16851]=Giantstalker′s Belt
[item 16852]=Giantstalker′s Gloves
Light Warrior Set
[item 16722]=Lightforge Bracers
[item 16723]=Lightforge Belt
[item 16724]=Lightforge Gauntlets
[item 16725]=Lightforge Boots
[item 16726]=Lightforge Breastplate
[item 16727]=Lightforge Helm
[item 16728]=Lightforge Legplates
[item 16729]=Lightforge Spaulders
Prophet suit
[item 16811]=Boots of Prophecy
[item 16812]=Gloves of Prophecy
[item 16813]=Circlet of Prophecy
[item 16814]=Pants of Prophecy
[item 16815]=Robes of Prophecy
[item 16816]=Mantle of Prophecy
[item 16817]=Girdle of Prophecy
[item 16819]=Vambraces of Prophecy
Excellence Set (Pastor)
[item 16919]=Boots of Transcendence
[item 16920]=Handguards of Transcendence
[item 16921]=Halo of Transcendence
[item 16922]=Leggings of Transcendence
[item 16923]=Robes of Transcendence
[item 16924]=Pauldrons of Transcendence
[item 16925]=Belt of Transcendence
[item 16926]=Bindings of Transcendence
Death suit
[item 14620]=Deathbone Girdle
[item 14621]=Deathbone Sabatons
[item 14622]=Deathbone Gauntlets
[item 14623]=Deathbone Legguards
[item 14624]=Deathbone Chestplate
Storm Set (Purple) Shaman
[item 16943]=Bracers of Ten Storms
[item 16944]=Belt of Ten Storms
[item 16945]=Epaulets of Ten Storms
[item 16946]=Legplates of Ten Storms
[item 16947]=Helmet of Ten Storms
[item 16948]=Gauntlets of Ten Storms
[item 16949]=Greaves of Ten Storms
[item 16950]=Breastplate of Ten Storms
Darland Weapon Set
[item 12939]=Dal′Rend′s Tribal Guardian
[item 12940]=Dal′Rend′s Sacred Charge
Mysterious suit (Magic)
[item 16795]=Arcanist Crown
[item 16796]=Arcanist Leggings
[item 16797]=Arcanist Mantle
[item 16798]=Arcanist Robes
[item 16799]=Arcanist Bindings
[item 16800]=Arcanist Slippers
[item 16801]=Arcanist Gloves
[item 16802]=Arcanist Belt
Warriors 3 ultimate suits
Battlegear of Valor set
[item 16730]=Breastplate of Valor
[item 16731]=Helm of Valor
[item 16732]=Legplates of Valor
[item 16733]=Spaulders of Valor
[item 16734]=Boots of Valor
[item 16735]=Bracers of Valor
[item 16736]=Belt of Valor
[item 16737]=Gauntlets of Valor
Purple Power Suit Battlegear of Might
[item 16861]=Bracers of Might
[item 16862]=Sabatons of Might
[item 16863]=Gauntlets of Might
[item 16864]=Belt of Might
[item 16865]=Breastplate of Might
[item 16866]=Helm of Might
[item 16867]=Legplates of Might
[item 16868]=Pauldrons of Might
Purple Angry Suit Battlegear of Wrath
[item 16959]=Bracelets of Wrath
[item 16960]=Waistband of Wrath
[item 16961]=Pauldrons of Wrath
[item 16962]=Legplates of Wrath
[item 16963]=Helm of Wrath
[item 16964]=Gauntlets of Wrath
[item 16965]=Sabatons of Wrath
[item 16966]=Breastplate of Wrath
The ultimate thief set display
Blue Shadowcraft Armor
[item 16707]=Shadowcraft Cap
[item 16708]=Shadowcraft Spaulders
[item 16709]=Shadowcraft Pants
[item 16710]=Shadowcraft Bracers
[item 16711]=Shadowcraft Boots
[item 16712]=Shadowcraft Gloves
[item 16713]=Shadowcraft Belt
[item 16721]=Shadowcraft Tunic
Purple Night Butcher Equipment Nightslayer Armor
[item 16820]=Nightslayer Chestpiece
[item 16821]=Nightslayer Cover
[item 16822]=Nightslayer Pants
[item 16823]=Nightslayer Shoulder Pads
[item 16824]=Nightslayer Boots
[item 16825]=Nightslayer Bracelets
[item 16826]=Nightslayer Gloves
[item 16827]=Nightslayer Belt
Purple Bloodfang Armor
[item 16832]=Bloodfang Spaulders
[item 16905]=Bloodfang Chestpiece
[item 16906]=Bloodfang Boots
[item 16907]=Bloodfang Gloves
[item 16908]=Bloodfang Hood
[item 16909]=Bloodfang Pants
[item 16910]=Bloodfang Belt
[item 16911]=Bloodfang Bracers
Ambition
[item 16706]=Wildheart Vest
[item 16714]=Wildheart Bracers
[item 16715]=Wildheart Boots
[item 16716]=Wildheart Belt
[item 16717]=Wildheart Gloves
[item 16718]=Wildheart Spaulders
[item 16719]=Wildheart Kilt
[item 16720]=Wildheart Cowl
Judgment (Paladin)
[item 16951]=Judgement Bindings
[item 16952]=Judgement Belt
[item 16953]=Judgement Spaulders
[item 16954]=Judgement Legplates
[item 16955]=Judgement Crown
[item 16956]=Judgement Gauntlets
[item 16957]=Judgement Sabatons
[item 16958]=Judgement Breastplate
Attached C mount code
tiger
12302 Reins of the Frostsaber
12303 Reins of the Nightsaber
horse
12353 White Stallion Bridle
12354 Palomino Bridle
Wolf
12330 Horn of the Red Wolf
12351 Horn of the Artic Wolf
Dinosaur
8586 Whistle of the Mottled Red Raptor
13317 Whistle of the Ivory Raptor
Mechanical bird
13326 White Mechanostrider Mod A
13327 Icy Blue Mechanostrider Mod A
sheep
13328 Black Ram
13329 Frost Ram
KODO Beast
15292 Green Kodo
15293 Teal Kodo
The undead horse
13334 Green Skeletal Warhorse
Required skills:
train=6743 riding a horse
train=18996 Codo
train=6746 Wolf
train=6744 sheep
train=6745 tiger
train=10921 Nightmare
train=10861 Dinosaur
Attached with code XXX in some areas D
45 Red Monastery SM Copy Entrance
78 Death Mine Copy Entrance
196 Stranglethorn Valley Map Somewhere
220 Near the main city of the night elves
230 One of a teleportation point
302 A certain card
422 The Centaur mission is on the map of the Cordola beast cemetery
523 A copy
542 Areas near the main city of the Elf
682 Chijishan Lakeside Town One of the important locations of the Perien Alliance
702 or 704 Inside or outside the Stormwind Magician Tower
707 The town in the Twilight Forest One of the important locations of the Human Union
713 wetland Wetland This is one of the Alliance's locations from the East Continent to the West Continent
1105 A copy
1326 A temple
1387SouthXX
1506 The Place of Burning
Let me explain how to build a server on a LAN and you can also enter the external network!
Open the server side
scripts/
[system]
server_name=WDDG Resurrected 1.3.1 Here is the server name
server_rules=PvP Server type PVP PVE
http_host= Your external network IP can use dynamic domain name
http_port=8080
rs_host= Your external network IP can use dynamic domain name
rs_port=3725
ws_host= Your external network IP can use dynamic domain name
ws_port=8085
world_sleep_ms=500
network_sleep_ms=100
connection_timeout=120
loglevel=1
save_text_ppoints=yes
spawns_dupes_distance=64.0
max_players=1000000 Server maximum number of people limit
s=0eec55dd9b4d62337345c407e06f2fd0
http_blue=8080
[game]
linger=20
npc_corpse_delay=60
autosave_time_minutes=3
health_growing_rate=2.50
mana_growing_rate=2.02
energy_growing_rate=2.02
delete_not_used_accounts_days=20
[bot]
rs_host=192.168.*.* LAN IP 192.168.*.*
rs_port=3725
account=n
password=n
[sniffer]
interface=1
port=3735
[banned]
ip=196.168.123.144/255.255.255.0 Here is the player's IP. After entering other people's IP, he can't log in.
After running, the DOS window displays:
9:26:13:M:Loading world...
9:26:13:M:Loading PP...
9:26:13:M:done, 365635 ppoints.
OK, it will be fully started here.
Transfer to a new server Files that need to be retained!
All account files in the accounts folder
and
The saves folder and
Common items:
16-grid package: 4500 8217 (arrow) 8218 (ammunition) 10683 10959 11742 14155
Return stone: 990001~990006
Purple Items:
647 Sword
833 earrings
867 leather hands
868 Sword
869 sword
870 Axe
1982 Sword
2163 Dagger
2243 Hammer
2245 lock
2246 Ring
2291 Axe
2801 Sword
2824 Bow
2915 Hammer
3075 cloth head
940 Cloth Armor
942 Ring (ice)
1168 shield (2256 defense)
1263 Axe
1315 Necklace (Made a blood-recovering demon item)
1443 Necklace
1447 Ring (+300 Defense)
1728 Sword
1979 shield
1980 Ring
1981 Armor
2099 guns
3475 back
9372 Sword
10847 Sword
11684 Hammer
11726 Lost chest
11808 cloth head
12462 Clothing breast
12590 dagger
12592 Sword
12639 board player
12640 board head
12641Close chest
12717 Forged Board Handbook
12720 Forged Book
12728 Forged Book
12731??
12752 cloth head
12756 Legs
12757 Skinny breasts
12871??
12895 Plate chest
12903 Lock Legs
12945 legs
13143 Ring
13314 Skinny breasts
13353 Book
13503 Ring
13505 Sword
13937 Staff
14146 cloth hand
14152 Clothing breast
14153 Breast Clothing (Soter)
14154 Clothing (Pastor)
14511 Forged Cloth Hand
14512 Forged Book
14513 Forged Cloth Brown Book
14514 Forged Book
14549 feet
14551 Lock Hand
14552 board shoulder
14553Little little little little little little little
14554 plate legs
14555 Dagger
14557 Ring
14558 Necklace
16795~16902 Mage Arcane Set (Level 60)
16803~16810 Warlock Demon Heart Set (Level 60)
16811~16817, 16819 Priest Prophecy Set (Level 60)
16820~16827 Thieves Night Killer Set (Level 60)
16828~16837 Druid Senario Set (Level 60)
16838~16844 Spread the Wrath Set of Sacrifice for the Earth (Level 60)
16845~16852 Hunter King of Behemoth Set (Level 60)
16853~16860 Paladin Order Source Set (Level 60)
16861~16868 Warrior Power Set (Level 60)
16897~16904 Druid Storm Set (Level 60)
16905~16911 Thieves Blood Teeth Coat (Level 60)
16912~16918, 16818 Mage Spirit Wind Set (Level 60)
16919~16926 Priest Excellence Set (Level 60)
16927~16934 Warlock Revenge Set (Level 60)
16935~16942 Hunter Dragon Controller Set (Level 60)
16943~16950 Spread the Endless Storm Set (Level 60)
16951~16958 Paladin Judgment Set (Level 60)
16959~16966 Warrior Anger Set (Level 60)
16979, 16980 Cloth Armor
16982, 16983 Leather Armor
16984, 16988, 16989, 17007 Armor
17013 Plate Legs
17014 board player
17064, 17082 Ring (Shadows)
17065 Necklace
17066 shield
17068 Axe
17069 Attack (Level 60)
17072 guns
17073 Hammer
17074 long handle weapon
17075 Sword
17077 Magic Battle
17078 back
17103 Sword
17105 Hammer (Level 60)
17109 Necklace
17110 Ring (Level 60)
17203 The ultimate talent skill of the mage fire system
17223 Long handle weapon
17780 dagger
16837~16844 Spread the set (Wrath of the Earth)
16845~16852 Hunter (King of the Behemoth)
16853~16860 Paladin (Source of Order)
16861~16868 Warrior (power)
16828~16831+16833~16836 Druid (Cenario)
16820~16827 Thieves (Night Killer)
16811~16817+16819 Pastor (Prophecy)
16803~16810 Warlock (Devil's Heart)
16795~16802 Mage (Arcane)
16832,16905~16911 // Thieves' Clothes. Blood Teeth
16818, 16912~16918 // The wizard's elegance. Lingfeng
16919~16926 // Pastor's Clothes. Excellent
16927~16934 // Warlock Clothes. Revenge
16935~16942 // Hunter. Dragon Controller
16943~16950 // Shaman. Endless Storm
16951~16958 // Paladin. Judgment
16959~16966 // Warrior. Angry
Warrior suit 16730 -- 16737
Paladin 16722 -- 16729
Pastor 16690 -- 16697
Thieves 16707 -- 16713 16721
Hunter 16674 -- 16681
Warlock 16698 -- 16705
Druid 16706 -- 16714 16720
Saman 16666 -- 16673
Existing Rare Monster Code: The following code is not tested
730 Blue Velociraptor 42
1550 Pangolin 35
7445 Polar Bear 58
6518 long arm
4680 Difficult 39
12802 Double-headed Dragon 62
5722 Green Dragon 53
12362 Snow Leopard Mount 2
10374 Sick Spider 58
8558 Tooth Spider 59
10536 Giant Beast 55
7322 Blue Tiger
10663 Blue and White Dragon 58
10200 Green Eye Tiger 57
10363 Earth Dragon 62
10430 Two-headed monster 496-50
10659 Blue Dragon 55
7447 Blue Double-Headed Dragon 55
8441 Flame Demon 45
10923-10927 Banshee 53
11325 Panda 1
10996 God Snake 25
5934 Flying Lion 32
5460 Poisonous Landfly 54-4
2070 Tiger 130-11
7358 Ghost Queen 50
8675 Hellhound 50
8515 Stegosaurus
There are models or monsters
The following are only models
Manually modify it yourself
8716 Tornado 8810 Tree Soul 8836 Mice Monster 8839 Gorilla 8917 Xiaoqiang 8972 Dragon Egg Warrior 9028 Bai Xiaoqiang 9030 Maggot 9033 Blue Thunder 9112 Demon Girl 9135 Naga Warrior 9197 Red Robot 9231 Blue Dragon 9229 Poison Bee 9390 Platypus 9412-9448 Horse 9723 Blue Dragon 9750 White Bat 9949 Snow Leopard Blue Hair 9952 Yellow Tiger 9953 White 9954 Blue 9956 White Grey 9958 Gray 9991 Blue Tiger 9992 Green Tiger 10055 White Lion 10170 Hell Macho 10533 Black Ghost 10710 Gray Savage 10729 Death Knight 10828-10833 Owl 10897-10890 Three-headed dragon 10902-10904 Coyote 10951 Evil man 10952 Knight 11032 Troll bat 11034 Eyes sea snake 11380 Blue dragon 11586 Big demon 11914 Flying leopard 12821 White young dragon 13971 Light blue young dragon 13992 Red dragon 14307 Lizard troll 14239-14345 Mechanical mount 8052 Bone dragon 7806 Green dragon wandering soul 7757 Bone dragon 7591 Human lord 7536 Spider king 6700
If you have a model or no monster, you can add a monster in the game and select the monster and use it.setmodel xxx to change the monster's model
For example, .setmodel 8716 will turn the model of the monster you selected into the model of the whirlwind monster.
It looks like a whirlwind monster, but the other attributes of the monster are still the original attributes of the monster
ENTRY=87586
ENTRY=9816
ENTRY=9568
ENTRY=9237
ENTRY=7846
ENTRY=2748
ENTRY=4968
All of the above are BOSS-level. Go in and try using GM to brush it, haha! Good luck! The command is .addspawn
If the mage's staff cannot be equipped, please see: /?tid=3317&;fpage=1
Emulator The meaning of each scp file in the script folder - article
Definition is as follows:
[quest number] Task number
name=Sharptalon's Claw//Task name
desc=//Task prompt
objectives=//Task Objective Tips
levels=25 30//Task limit level
zone=39//Task area
quest_flags=08//Task Tag Type
src_item=16305//The item number required for task completion
reward_xp=2450//Task reward experience
reward_choice=6076 1//Task reward item selection: number, quantity
deliver=182 1//Delivery items: number, quantity
reward_gold=25//Task Reward Money: Copper Coins
kill=6 10//The task requires killing the target: number, quantity
——
Definition is as follows:
[page number] Discourse number
next_page=Number of next vocabulary
text=Discourse content
——
Define skills learning needs, which have the following meanings:
[spell number] //Skill number
reqspell=72 //The skill number you need to learn first in this skill
price=1100 //The money required for study, unit: copper coins
The restrictions on npc trainers. Remove all reqspells and change price to 1...
——
The definition of game equipment, the meaning is as follows:
[item number]
skill=0//Proficiency
stackable=1//Stackable quantity
name=Worn Shortsword//name
class=2//Type number, corresponding to the definition
subclass=7//Category number, corresponding to the definition
model=1542//Model number
quality=1//Quality Gray White Green Blue Purple Yellow Orange Light Yellow
buyprice=35//Buy price
sellprice=7//Sell price
inventorytype=21//Storage type
classes=07FFF//Restrictions on use of occupations
races=01FF//Use race restrictions
level=2//item level
reqlevel=1//Required character level
damage=1 3 0// Damage
delay=1900//Delay
language=1//Language
material=1//Material
sheath=3//Attribute value number, corresponding definition
durability=20//Durability
bonus=4 5 // Add attribute type value such as sta int spi, etc.
Resistance1=341// Increase resistance value, such as armor, fire protection, shadow protection, etc.
bonding=1 //Binding type number
spell=21978 0 0 30000 0 -1 //The magic it has
——
This file defines the monsters that appear in the game, and its meaning is as follows:
[gameobj number]
name=Old Lion Statue//Object name
type=2//Definition in object type correspondence
model=6//The model used
sound0=43//Literally the first sound, it may be used for another purpose
sound1=73//Literally it is the second sound, which may be used for another purpose
loop=765 1 //The number of items dropped
——
The definitions in the script folder all start with the file. The number of almost everything is defined here. First, let’s take a look at the contents of this file.
In order:
Genders section: Define gender numbers.
races section: defines race number.
classes section: define occupation number.
stats section: defines the attribute number.
powers section: defines the energy type number.
schools section: defines the resistance type number.
classes section: (Note the distinction from the previous one) defines the equipment type number.
subclasses section: defines the equipment subcategory number.
itemtypes section: defines the item number.
(ps: The first three places are easy to get confused, I don’t know what I thought when I wrote them*_*)
Sheath type section: define weapon attribute numbers, such as one-handed, two-handed
slots section: define the number of the placement slot, such as the placement slot on the head, the number is 0
Creature types section: Monster type number
(The next section has no name, and the number n is replaced here)
Section 1: World Language Definition Number
Section 2: Skill (magic) effect number definition
Section 3: Skill (magic) action model number definition
Section 4: Character status number definition
Section 5: Game object number definition
Section 6: Expression number definition
Section 7: Character Action Animation Number Definition
Section 8: Definition of item animation number
Section 9: Number definition of animation
Chapter 10: Number definition of archery action
Section 11: Lock type number
Section 12: Number definition of skill trainer
Section 13: Number definition of changing shapes, including bear shape, cat shape combat defense posture, etc.
This file defines the numbers of almost everything in the game world, and the numbers that appear in the file below can be found here. It should be noted that there are 2 methods of numbering.
First, each section is numbered starting from 1. The corresponding call should be to write this number in the corresponding variable in the scp file. For example, spell, writing [spell 1] in the file means that the effect of this magic corresponds to number 1 under section 2 and also corresponds to number 1 under section 3.
The second type is that the number of sections has sequential numbers, and this is the definition of animation numbers for sections 7 to 10. In Section 7, 0x0 is written all the way to 0x86, and 0x87 is written in Section 8. The following should be written using offsets. For example, 1 is written in Section 8, which means 0x88. And so on.
——
Contains initialization definitions for race. Taking the Night Elf as an example, its meaning is as follows:
startmap=1 // Kalimdor Birth Map Number
startzone=14 // Teldrassil Birth place number
startpos=10311.3 832.463 1326.41 1.0 Birth location
startstats=17 25 19 20 20 // Str, Agi, Stm, Int, Spr Initialize property values
bodymale=55 It is supposed to be the height of a male body
bodyfemale=56 It is supposed to be the height value of female body
skill=98 300 300 // Language: Common refers to the racial language
spell=668 // Language: Common refers to spell number
skill=113 300 300 // Language: Darnassian refers to the racial language
spell=671 // Language: Darnassian refers to spell number
spell=019CB // Attack refers to spell number
spell=81 // Dodge refers to spell number
skill=162 1 300 // Unarmed
spell=203 // Unarmed refers to spell number
spell=20580 // Shadowmeld refers to spell number
spell=20582 // Quickness refers to spell number
spell=20583 // Nature Resistance refers to spell number
spell=20585 // Wisp Spirit refers to spell number
// Range Attacks
spell=75 // Auto Shot refers to spell number
spell=2764 // Throw refers to spell number
skill=45 1 300 // Bows
spell=264 // Bows refers to spell number
skill=46 1 300 // Guns
spell=266 // Guns refers to spell number
skill=176 1 300 // Thrown
spell=2567 // Thrown refers to spell number
In the above definition, spell refers to the number of skill magic in the database, while skill refers to proficiency.
Representation of 3 values in skill: The current maximum value of the skill number
——
The file contains the location where the world jumps.
Its meaning is as follows:
[areatrigger number]
note=Annotation If there is annotation, it is invalid
pos=The x coordinate of the map to which it belongs y coordinate z coordinate
topos=target map target x coordinate target y coordinate target target z coordinate target target z coordinate
totrigger=target conversion point
For a conversion point topos and totrigger, there should be only one. Most of the time, the totrigger is directly specified