SoFunction
Updated on 2025-04-11

Java to obtain the implementation method of Value in Object

Preface

In Java, getting the value in an object usually depends on the type of the object and the properties we want to access. Since Java is a statically typed language, it is directly from oneObjectAccessing attributes in types is impossible becauseObjectis a superclass of all classes, but it itself does not contain any specific properties or methods (except those defined inObjectin class).

There are several ways to indirectly from oneObjectget the value in it, depending on our specific needs. Here are some common methods:

Using reflection mechanism

Reflection is a powerful mechanism that allows programs to check or modify the behavior of classes at runtime. Through reflection, you can access the object's private fields.

In Java, the method of using reflection mechanism to obtain Value in Object mainly involves several steps. First, you need to get the object's Class object, which can be achieved by calling the object's getClass() method. Then, you can use the getDeclaredFields() method of the Class object to get all fields of the class. These fields may include private, protected, default (packet access), and public fields.

Once you have obtained the field array, you can iterate over it to get the name and value of each field. If the field is private, you need to call the setAccessible(true) method to allow access. Finally, you can use the get() method of the Field object to get the value of the field.

This process can be illustrated by the following code example:

import ;

public class ReflectionExample {
    public static void main(String[] args) throws NoSuchFieldException, IllegalAccessException {
        MyClass myObject = new MyClass();
        Class clazz = ();
        Field[] fields = ();
        for (Field field : fields) {
            (true);
            Object value = (myObject);
            (() + ": " + value);
        }
    }
}

class MyClass {
    private String name = "John Doe";
    private int age = 30;
}

In this example, we create a simple class called MyClass which has two private fields: name and age. We then create a MyClass object and use reflection to get the values ​​of these fields. Note that since these fields are private, we need to call setAccessible(true) to allow access.

Additionally, if you want to get the value of a specific field, you can directly use the getField() or getDeclaredField() method of the Class object, and then call the get() method of the Field object. For example:

import ;

public class ReflectionExample {
    public static void main(String[] args) throws NoSuchFieldException, IllegalAccessException {
        MyClass myObject = new MyClass();
        Class clazz = ();
        Field nameField = ("name");
        (true);
        Object nameValue = (myObject);
        ("Name: " + nameValue);
    }
}

class MyClass {
    private String name = "John Doe";
    private int age = 30;
}

In this example, we directly get the value of the field named "name".

In general, reflection is a very powerful mechanism in Java that allows you to dynamically obtain information and methods of classes at runtime. However, since reflection bypasses Java's access control checks and may degrade performance, it should be used with caution. In most cases, it is best to use Java's built-in mechanisms such as getter and setter methods to access the object's properties, if possible.

Use getter method

Using the getter method is a common way to get attribute values ​​in an object. In Java, this is usually achieved by defining a common getter method. The names of these methods begin with "get" followed by the initial letter of the attribute name. For example, if there is a property named "name", the corresponding getter method might be getName().

Here is a simple example showing how to use the getter method to get property values ​​in an object:

public class Person {
    private String name;
    private int age;

    // Constructor    public Person(String name, int age) {
         = name;
         = age;
    }

    // Getter method    public String getName() {
        return name;
    }

    public int getAge() {
        return age;
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person("Alice", 30);
        String name = (); // Call getter method to get the value of the name attribute        int age = (); // Call getter method to get the value of the age attribute        ("Name: " + name);
        ("Age: " + age);
    }
}

In this example, we create a class called Person, which has two private properties: name and age. Then, we define two getter methods for these two properties: getName() and getAge() respectively. In the main method, we create a Person object and get the value of the property by calling these getter methods.

The advantage of using getter methods is that they provide a clear and concise way to access objects' properties while maintaining encapsulation. Additionally, they can provide additional logic, such as validating or converting data types, which can be implemented inside the getter method.

Use interfaces or abstract classes

Using interfaces or abstract classes is a common way to define the behavior and properties of an object. By defining interfaces or abstract classes, you can ensure that classes that implement these interfaces or inherit these abstract classes have specific behaviors and attributes.

Here is a simple example showing how to use an interface to define the behavior of an object:

// Define an interfaceinterface Animal {
    void makeSound(); // How to make sounds in animals}

// Dog class that implements Animal interfaceclass Dog implements Animal {
    @Override
    public void makeSound() {
        ("Woof!");
    }
}

// Cat class that implements Animal interfaceclass Cat implements Animal {
    @Override
    public void makeSound() {
        ("Meow!");
    }
}

public class Main {
    public static void main(String[] args) {
        Animal dog = new Dog();
        Animal cat = new Cat();
        
        (); // Output: Woof!        (); // Output: Meow!    }
}

In this example, we define an interface called Animal, which contains a method called makeSound. Then we create two classes that implement the Animal interface: Dog and Cat. Each class provides a concrete implementation of the makeSound method. In the main method, we create objects of Dog and Cat and demonstrate their behavior by calling their makeSound method.

Similarly, we can use abstract classes to implement similar functions. An abstract class is a special class that cannot be instantiated, but can be inherited by other classes. Abstract classes can contain abstract methods and concrete methods. Subclasses must implement all abstract methods in abstract classes, otherwise they must also be declared as abstract classes.

Here is an example using an abstract class:

// Define an abstract classabstract class Animal {
    abstract void makeSound(); // Abstract method, subclasses must be implemented    
    void eat() { // Specific methods, subclasses can be used directly or overridden        ("The animal is eating.");
    }
}

// Dog class that inherits Animal abstract classclass Dog extends Animal {
    @Override
    public void makeSound() {
        ("Woof!");
    }
}

// Cat class that inherits Animal abstract classclass Cat extends Animal {
    @Override
    public void makeSound() {
        ("Meow!");
    }
}

public class Main {
    public static void main(String[] args) {
        Animal dog = new Dog();
        Animal cat = new Cat();
        
        (); // Output: Woof!        (); // Output: Meow!        (); // Output: The animal is eating.        (); // Output: The animal is eating.    }
}

In this example, we define an abstract class called Animal, which contains an abstract method makeSound and a concrete method eat. Then we create two classes that inherit Animal abstract classes: Dog and Cat. Each class provides a concrete implementation of the makeSound method, and the eat method can be used directly or overridden. In the main method, we create objects of Dog and Cat and demonstrate their behavior by calling their makeSound and eat methods.

Use Map or other data structures

Using Map or other data structures is a common way to store and access the property values ​​of an object. Map is a data structure of key-value pairs. It can store attribute names as keys and attribute values ​​as values. This method can easily obtain the corresponding attribute value through the attribute name.

Here is a simple example showing how to use Map to store and access the property values ​​of an object:

import ;
import ;

public class Person {
    private Map<String, Object> attributes;

    // Constructor    public Person() {
        attributes = new HashMap<>();
    }

    // How to set attribute values    public void setAttribute(String key, Object value) {
        (key, value);
    }

    // Method to get attribute value    public Object getAttribute(String key) {
        return (key);
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person();
        ("name", "Alice"); // Set the value of the name attribute        ("age", 30); // Set the value of the age attribute        
        String name = (String) ("name"); // Get the value of the name attribute        int age = (Integer) ("age"); // Get the value of the age attribute        
        ("Name: " + name);
        ("Age: " + age);
    }
}

In this example, we create a class called Person, which has a private Map type attributes. Then, we define two methods for this class: setAttribute and getAttribute. The setAttribute method takes a key and a value and adds them to the map. The getAttribute method accepts a key and returns the value associated with the key. In the main method, we create a Person object and set and get the property values ​​by calling these methods.

The advantage of using Map is that it can flexibly store and access any number and type of properties. In addition, Map also provides some useful methods, such as containsKey, remove, etc., which can be used to check whether the attribute exists or delete the attribute. However, it is important to note that if attributes are frequently added and removed, or if the order of attributes is required, it may be more appropriate to use other data structures such as LinkedHashMap.

Serialization and deserialization

Serialization is a process of converting the state information of an object into a form that can be stored or transmitted. Deserialization is the process of converting this form of data back to an object.

In Java, it can be usedInterface to implement serialization and deserialization of objects. To make a class serializable, just implementSerializableJust interface. Then, you can useObjectOutputStreamTo serialize the object, useObjectInputStreamto deserialize the object.

Here is a simple example showing how to serialize and deserialize an object:

import .*;

class Person implements Serializable {
    private String name;
    private int age;

    public Person(String name, int age) {
         = name;
         = age;
    }

    @Override
    public String toString() {
        return "Person [name=" + name + ", age=" + age + "]";
    }
}

public class SerializationExample {
    public static void main(String[] args) {
        // Create a Person object        Person person = new Person("Alice", 30);

        // Serialize the object to the file        try (FileOutputStream fileOut = new FileOutputStream("");
             ObjectOutputStream out = new ObjectOutputStream(fileOut)) {
            (person);
            ("Serialized data is saved in ");
        } catch (IOException i) {
            ();
        }

        // Deserialize objects from the file        Person deserializedPerson = null;
        try (FileInputStream fileIn = new FileInputStream("");
             ObjectInputStream in = new ObjectInputStream(fileIn)) {
            deserializedPerson = (Person) ();
            ("Deserialized Person: " + deserializedPerson);
        } catch (IOException i) {
            ();
        } catch (ClassNotFoundException c) {
            ("Person class not found");
            ();
        }
    }
}

In this example, we create a name calledPersonThe class, it implementsSerializableinterface. Then, we created aPersonobject, and useObjectOutputStreamSerialize it to ain the file. Next, we useObjectInputStreamDeserialize the object from the file and print it out.

It should be noted that exceptions may be thrown during serialization and deserialization, so appropriate exception handling is required. In addition, when it comes to cross-platform or cross-language serialization, other serialization frameworks may be required, such as JSON, XML, etc.

Using Java Beans Specification

The Java Beans specification is a programming model for creating reusable components. It defines a set of rules and conventions that make it easier for developers to write, use, and manage Java classes.

Here are some basic points of Java Beans specification:

  • Package: Java Beans should have private properties (fields) and access these properties through public methods (getters and setters). This protects the state of the object and allows external code to interact through these methods.
  • No parameter constructor: Java Beans must provide a parameterless constructor. In this way, when an instance of an object needs to be created, the default constructor can be used.
  • Serializable: Java Beans is usually implementedSerializableinterfaces so that their object state can be saved to files or transferred over the network.
  • Scalability: Java Beans can extend its functionality by inheriting other Java Beans. This allows developers to create more complex objects while maintaining basic Java Beans features.
  • Naming agreement: The properties and methods of Java Beans follow specific naming conventions. For example, attribute names should use camel nomenclature, while the corresponding getter and setter methods start with "get" or "set", followed by the initial letter of the attribute name.
  • Event handling: Java Beans can support event listener mode, allowing other objects to subscribe to specific events and be notified when events occur.
  • Thread safety: Although Java Beans itself does not require thread safety, developers should be careful to ensure that there are no race conditions or other concurrency issues when used in multi-threaded environments.

Here is a simple Java Beans example:

import ;

public class Person implements Serializable {
    private String name;
    private int age;

    // No parameter constructor    public Person() {
    }

    // getter method    public String getName() {
        return name;
    }

    // Setter method    public void setName(String name) {
         = name;
    }

    // getter method    public int getAge() {
        return age;
    }

    // Setter method    public void setAge(int age) {
         = age;
    }
}

In this examplePersonClasses follow the Java Beans specification, including private properties, parameterless constructors, getter and setter methods, and implementationsSerializableinterface.

Get Java class methods and constructors through JNI

To get the Java class methods and constructors through JNI, you need to follow the following steps:

  1. Create a C or C++ file to write an implementation of local methods.
  2. Declare the local method in the Java class and load the corresponding local library.
  3. Use the JNI API to get the methods and constructors of Java classes.

Here is a simple example showing how to use JNI to get methods and constructors for Java classes:

First, create a Java classMyClass

public class MyClass {
    private int value;

    public MyClass() {
         = 0;
    }

    public MyClass(int value) {
         = value;
    }

    public int getValue() {
        return value;
    }

    public native void printMethodsAndConstructors();
}

Then, compile this Java class and generate the corresponding JNI header file (for example):

javac 
javah -jni MyClass

Next, create a C++ file (e.g.) and contains the generated header file:

#include <>
#include ""

JNIEXPORT void JNICALL Java_MyClass_printMethodsAndConstructors(JNIEnv *env, jobject obj) {
    // Get the class reference of MyClass    jclass myClass = env->GetObjectClass(obj);

    // Get all the constructors of MyClass    jmethodID defaultConstructor = env->GetMethodID(myClass, "<init>", "()V");
    jmethodID parameterizedConstructor = env->GetMethodID(myClass, "<init>", "(I)V");

    // Output constructor information    env->CallVoidMethod(obj, defaultConstructor);
    env->CallVoidMethod(obj, parameterizedConstructor, 42);

    // Get all methods of MyClass    jmethodID getValueMethod = env->GetMethodID(myClass, "getValue", "()I");

    // Output method information    jint value = env->CallIntMethod(obj, getValueMethod);
    printf("Value: %d
", value);
}

Finally, compile the C++ file and generate a dynamic link library (e.g.):

g++ -shared -fPIC -o   -I${JAVA_HOME}/include -I${JAVA_HOME}/include/linux

Now you can load this dynamic link library in Java code and callprintMethodsAndConstructorsmethod:

public class Main {
    static {
        ("MyClassJNI");
    }

    public static void main(String[] args) {
        MyClass myClass = new MyClass();
        ();
    }
}

Run this Java program and you will see the output constructor and method information.

Summarize

In general, each method has its applicable scenarios, and which method to choose depends on the specific requirements and context. Although reflection is powerful, it has a high performance overhead and destroys encapsulation; getter method is the most common and recommended way; interfaces and abstract classes provide more flexible design; and data structures such as Map are suitable for scenarios where attributes are not fixed or require dynamic addition. In practical applications, appropriate methods should be selected according to the specific situation to obtain the values ​​in the Object object.

The above is personal experience. I hope you can give you a reference and I hope you can support me more.