First of all, thanks for finding friends who can read as monster data for us.
Let me do a detailed analysis:
Find the monster's DB library.
Create a monster... Find Racelmg and change him to 0
The next step is to set the appy value
Everyone knows how the value of the clothes is calculated.
Good-looking formula: appy= 500*A+B
Where A is the appearance code where the clothes look, view it according to your own view.
B is a number between 100, 200, 300, 400, 500,
100-300 are men,
400-500 are women, (Haha, prefer boys over girls)
Depending on the value, those with hair and those without hair are different.
appy= 500*A+B =500*6+100=3100 (Male)
appy= 500*A+B =500*6+200=3200 (male)
appy= 500*A+B =500*6+300=3300 (male)
appy= 500*A+B =500*6+400=3400 (female)
appy= 500*A+B =500*6+500=3500 (female)
For example: A=7 (Dharma God)
appy= 500*A+B =500*7+100=3600 (male)
appy= 500*A+B =500*7+400=3900 (female)
A=8 (Dao Zun)
My latest Korean clothes have been added to 41.
A=41 (the latest clothes for wings)
appy= 500*A+B =500*41+100=20600 (men with new clothes with wings)
Now you know, as long as you understand parameter A (clothing appearance code)