SoFunction
Updated on 2025-04-12

An exploration of the appy of the legendary humanoid monster

First of all, thanks for finding friends who can read as monster data for us.

Let me do a detailed analysis:

Find the monster's DB library.

Create a monster... Find Racelmg and change him to 0

The next step is to set the appy value

Everyone knows how the value of the clothes is calculated.

Good-looking formula: appy= 500*A+B

Where A is the appearance code where the clothes look, view it according to your own view.

B is a number between 100, 200, 300, 400, 500,

100-300 are men,

400-500 are women, (Haha, prefer boys over girls)

Depending on the value, those with hair and those without hair are different.

appy= 500*A+B =500*6+100=3100 (Male)

appy= 500*A+B =500*6+200=3200 (male)

appy= 500*A+B =500*6+300=3300 (male)

appy= 500*A+B =500*6+400=3400 (female)

appy= 500*A+B =500*6+500=3500 (female)

For example: A=7 (Dharma God)

appy= 500*A+B =500*7+100=3600 (male)

appy= 500*A+B =500*7+400=3900 (female)

A=8 (Dao Zun)

My latest Korean clothes have been added to 41.

A=41 (the latest clothes for wings)

appy= 500*A+B =500*41+100=20600 (men with new clothes with wings)

Now you know, as long as you understand parameter A (clothing appearance code)