Method 1:
Copy the codeThe code is as follows:
- (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
CGSize imageSize = ;
CGFloat width = ;
CGFloat height = ;
if (width <= && height <= ){
return image;
}
if (width == 0 || height == 0){
return image;
}
CGFloat widthFactor = / width;
CGFloat heightFactor = / height;
CGFloat scaleFactor = (widthFactor<heightFactor?widthFactor:heightFactor);
CGFloat scaledWidth = width * scaleFactor;
CGFloat scaledHeight = height * scaleFactor;
CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);
UIGraphicsBeginImageContext(targetSize);
[image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Method 2:
.h specific code
Copy the codeThe code is as follows:
#import <Foundation/>
@interface UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;
- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;
@end
.m specific code
Copy the codeThe code is as follows:
#import ""
@implementation UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{
// Create a bitmap context
// and set it to the context currently in use
UIGraphicsBeginImageContext(size);
// Draw pictures that change the size
[img drawInRect:CGRectMake(0, 0, , )];
// Create a changed size image from the current context
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
// Make the current context out of the stack
UIGraphicsEndImageContext();
// Return to the new image after changing size
return scaledImage;
}
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = ;
CGFloat width = ;
CGFloat height = ;
CGFloat targetWidth = ;
CGFloat targetHeight = ;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
scaleFactor = widthFactor; // scale to fit height
else
scaleFactor = heightFactor; // scale to fit width
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
= (targetHeight - scaledHeight) * 0.5;
}
else
if (widthFactor < heightFactor)
{
= (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
= thumbnailPoint;
= scaledWidth;
= scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
NSLog(@"could not scale image");
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
@end
Method 3: (Methods used in my project)
Copy the codeThe code is as follows:
-(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth
{
CGSize imageSize = ;
CGFloat width = ;
CGFloat height = ;
CGFloat targetWidth = defineWidth;
CGFloat targetHeight = (targetWidth / width) * height;
UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));
[sourceImage drawInRect:CGRectMake(0,0,targetWidth, targetHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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