The two-finger scaling function can not only be implemented using the UIPinchGestureRecognizer gesture, but also using UIScorllView. UIScrollView can easily achieve the maximum and minimum scaling values and scrolling effects. The code is as follows:
#import "" @interface ViewController () @property (weak, nonatomic) IBOutlet UIScrollView *scrollView; @property (strong, nonatomic) UIImageView *imageView; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; _scrollView.minimumZoomScale = 1.0; // Minimum scaling value _scrollView.maximumZoomScale = 10.0; // Maximum scaling value [_scrollView setZoomScale:_scrollView.minimumZoomScale]; // The initial scaling value _scrollView.delegate = self; _imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image"]]; _imageView.frame = ; [_scrollView addSubview:_imageView]; } #pragma mark - Returns the control that needs to be scaled- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return _imageView; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end
The key point is to call the viewForZoomingInScrollView: proxy method, which returns the control that needs to be scaled.
Demo's GitHub address
The above is what the editor introduced to you about using UIScorllView to implement the two-finger scaling function of iOS. I hope it will be helpful to everyone. If you have any questions, please leave me a message and the editor will reply to everyone in time. Thank you very much for your support for my website!