DQN (Deep Q-Network) is an algorithm based on deep learning and reinforcement learning, proposed by DeepMind to solve the Markov decision-making process (MDP) problem in discrete action space. It is one of the first algorithms to successfully apply deep learning to solve reinforcement learning tasks. DQN, or Deep Q-network, refers to the Q-Learing algorithm based on deep learning.
1. Strengthen the basics of learning
Reinforcement Learning is an important branch of machine learning, and its core idea is to learn optimal strategies through interaction with the environment. Unlike supervised learning, reinforcement learning does not require pre-prepared input-output pairs, but instead obtains reward signals through trial and error mechanisms to guide learning.
1.1 Core Concepts
• Agent: the performer of learning • Environment: the object of the agent's interaction • State: the current situation of the environment • Action: the behavior of the agent • Reward: the feedback of the environment to actions • Policy: the mapping of state to actions
1.2 Markov decision-making process
Reinforcement learning problems are usually modeled as Markov decision-making process (MDP), composed of five tuples (S, A, P, R, γ): • S: state set • A: action set • P: state transition probability • R: reward function • γ: discount factor (0≤γ<1)
2. Q learning and deep Q network
2.1 Q learning algorithm
Q learning is a classic reinforcement learning algorithm that estimates the long-term returns of taking an action in a given state by maintaining a Q value table:
import numpy as np # Initialize the Q tableq_table = ((state_space_size, action_space_size)) # Q Learning Update Formulaalpha = 0.1 # Learning rategamma = 0.99 # Discount factor for episode in range(total_episodes): state = () done = False while not done: action = select_action(state) # ε-greedy strategy next_state, reward, done, _ = (action) # Q value update q_table[state, action] = q_table[state, action] + alpha * ( reward + gamma * (q_table[next_state]) - q_table[state, action] ) state = next_state
2.2 Deep Q Network (DQN)
When the state space is large, the Q table becomes impractical. DQN uses neural networks to approximate Q functions:
import torch import as nn import as optim class DQN(): def __init__(self, input_dim, output_dim): super(DQN, self).__init__() self.fc1 = (input_dim, 128) self.fc2 = (128, 128) self.fc3 = (128, output_dim) def forward(self, x): x = (self.fc1(x)) x = (self.fc2(x)) return self.fc3(x)
3. DQN improvement technology
3.1 Experience Replay
Solve the problem of sample correlation and non-stationary distribution:
from collections import deque import random class ReplayBuffer: def __init__(self, capacity): = deque(maxlen=capacity) def push(self, state, action, reward, next_state, done): ((state, action, reward, next_state, done)) def sample(self, batch_size): return (, batch_size) def __len__(self): return len()
3.2 Target Network
Stable training process:
target_net = DQN(input_dim, output_dim).to(device) target_net.load_state_dict(policy_net.state_dict()) target_net.eval() # Regularly update target networksif steps_done % TARGET_UPDATE == 0: target_net.load_state_dict(policy_net.state_dict())
4. Complete DQN implementation (CartPole environment)
import gym import numpy as np import torch import random from collections import deque import as plt # HyperparametersBATCH_SIZE = 128 GAMMA = 0.99 EPS_START = 0.9 EPS_END = 0.05 EPS_DECAY = 200 TARGET_UPDATE = 10 LR = 0.001 # Initialize the environmentenv = ('CartPole-v1') state_dim = env.observation_space.shape[0] action_dim = env.action_space.n # Neural Network Definitionclass DQN(): def __init__(self, input_dim, output_dim): super(DQN, self).__init__() self.fc1 = (input_dim, 64) self.fc2 = (64, 64) self.fc3 = (64, output_dim) def forward(self, x): x = (self.fc1(x)) x = (self.fc2(x)) return self.fc3(x) # Initialize the networkpolicy_net = DQN(state_dim, action_dim).to(device) target_net = DQN(state_dim, action_dim).to(device) target_net.load_state_dict(policy_net.state_dict()) optimizer = (policy_net.parameters(), lr=LR) memory = ReplayBuffer(10000) # Training processdef train(): if len(memory) < BATCH_SIZE: return transitions = (BATCH_SIZE) batch = list(zip(*transitions)) state_batch = ((batch[0])) action_batch = ((batch[1])) reward_batch = ((batch[2])) next_state_batch = ((batch[3])) done_batch = ((batch[4])) current_q = policy_net(state_batch).gather(1, action_batch.unsqueeze(1)) next_q = target_net(next_state_batch).max(1)[0].detach() expected_q = reward_batch + (1 - done_batch) * GAMMA * next_q loss = ()(current_q.squeeze(), expected_q) optimizer.zero_grad() () () # Main training loopepisode_rewards = [] for episode in range(500): state = () total_reward = 0 done = False while not done: # ε-greedy action selection eps_threshold = EPS_END + (EPS_START - EPS_END) * \ (-1. * episode / EPS_DECAY) if () > eps_threshold: with torch.no_grad(): action = policy_net((state)).argmax().item() else: action = (0, action_dim-1) next_state, reward, done, _ = (action) (state, action, reward, next_state, done) state = next_state total_reward += reward train() episode_rewards.append(total_reward) if episode % 10 == 0: print(f"Episode {episode}, Total Reward: {total_reward}") # Draw the training curve(episode_rewards) ('Episode') ('Total Reward') ('DQN Training Progress') ()
V. Limitations and development of DQN
- Overestimation problem: Double DQN solves the problem by decoupling action selection and Q-value evaluation
- Priority experience replay: Give important transfers higher sampling probability
- Competitive Network Architecture: Dueling DQN Separate Value Function and Advantage Function
- Distributed reinforcement learning: Learning value distribution rather than expected value
6. Summary
Deep Q learning combines deep neural networks with reinforcement learning to solve the limitations of traditional Q learning in high-dimensional state space. Through technologies such as experience replay and target networks, DQN can learn effective strategies in complex environments. This article demonstrates the core ideas and implementation details of DQN through the complete implementation of the CartPole environment. In the future, combined with improved technology and stronger network architecture, deep reinforcement learning will play a greater role in robot control, gaming AI and other fields.
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