Class explanation:
Basic functions load pictures by bytes, swf, etc.
Constructor
public function ByteLoader(url:String = "")
If the parameter url is passed in, the loading is performed immediately!
load load method
public function load(_url:String):void
Start loading, _url is the loading address
update data update method
public function updata():void
Update the readable bytes of the buffer
close method
public function close():void
After the class is used, it clears all useless data, and can also be used to forcefully close the data stream and stop downloading.
data attributes
public var data:ByteArray
Returns loaded bytes
url attribute
public var url:String
Return the loaded url
isLoad attribute (read-only)
public function get isLoad():Boolean
Returns whether there is data loading
event
Scheduled during loading and with loading status
event
Loading schedule
example:
import ;
var bl:ByteLoader = new ByteLoader;
("http:///uploads/pro/");
(,completeFun);
(,progressFun);
function completeFun(e:Event):void{
var loader:Loader = new Loader;
();
addChild(loader);
(,completeFun);
(,progressFun);
();
bl = null;
}
function progressFun(e:ProgressEvent):void{
trace();
//If it is a jpeg image in progressive format, then when publishing this event, read bytes and loading, it can be loaded and displayed while loading.
}
source code:
package {
import ;
import ;
import ;
import ;
import ;
import ;
public class ByteLoader extends EventDispatcher{
public var url:String;
public var data:ByteArray;
private var stream:URLStream;
public function ByteLoader(url:String = ""){
if(url != ""){
load(url);
}
}
//load
public function load(_url:String):void{
url = _url;
data = new ByteArray;
stream = new URLStream;
(new URLRequest(url));
(,completeFun);
(,progressFun);
}
//loading
private function progressFun(e:ProgressEvent):void{
if( == 0) return;
updata();
dispatchEvent(e);
}
//Loading completed
private function completeFun(e:Event):void{
(,completeFun);
(,progressFun);
updata();
if(isLoad) ();
dispatchEvent(e);
}
//Update data
public function updata():void{
if(isLoad) (data,);
}
//Clear data
public function close():void{
if(isLoad) ();
stream = null;
data = null;
}
//Get if there is any data loading
public function get isLoad():Boolean{
if(stream == null) return false;
return ;
}
}
}
Basic functions load pictures by bytes, swf, etc.
Constructor
public function ByteLoader(url:String = "")
If the parameter url is passed in, the loading is performed immediately!
load load method
public function load(_url:String):void
Start loading, _url is the loading address
update data update method
public function updata():void
Update the readable bytes of the buffer
close method
public function close():void
After the class is used, it clears all useless data, and can also be used to forcefully close the data stream and stop downloading.
data attributes
public var data:ByteArray
Returns loaded bytes
url attribute
public var url:String
Return the loaded url
isLoad attribute (read-only)
public function get isLoad():Boolean
Returns whether there is data loading
event
Scheduled during loading and with loading status
event
Loading schedule
example:
import ;
var bl:ByteLoader = new ByteLoader;
("http:///uploads/pro/");
(,completeFun);
(,progressFun);
function completeFun(e:Event):void{
var loader:Loader = new Loader;
();
addChild(loader);
(,completeFun);
(,progressFun);
();
bl = null;
}
function progressFun(e:ProgressEvent):void{
trace();
//If it is a jpeg image in progressive format, then when publishing this event, read bytes and loading, it can be loaded and displayed while loading.
}
source code:
Copy the codeThe code is as follows:
package {
import ;
import ;
import ;
import ;
import ;
import ;
public class ByteLoader extends EventDispatcher{
public var url:String;
public var data:ByteArray;
private var stream:URLStream;
public function ByteLoader(url:String = ""){
if(url != ""){
load(url);
}
}
//load
public function load(_url:String):void{
url = _url;
data = new ByteArray;
stream = new URLStream;
(new URLRequest(url));
(,completeFun);
(,progressFun);
}
//loading
private function progressFun(e:ProgressEvent):void{
if( == 0) return;
updata();
dispatchEvent(e);
}
//Loading completed
private function completeFun(e:Event):void{
(,completeFun);
(,progressFun);
updata();
if(isLoad) ();
dispatchEvent(e);
}
//Update data
public function updata():void{
if(isLoad) (data,);
}
//Clear data
public function close():void{
if(isLoad) ();
stream = null;
data = null;
}
//Get if there is any data loading
public function get isLoad():Boolean{
if(stream == null) return false;
return ;
}
}
}