This article example describes python airplane war pygame game background design. Shared for your reference, as follows:
goal
The idea of alternating background scrolling identifies
- Show game background
01. Identification of ideas for alternate background scrolling
Run the lesson plan code and observe how the background image is displayed:
- When the game starts, the background image will continuously move downwards.
- Visually, it creates the illusion that the hero's plane is constantly flying upwards - a common trope in many parkour games.
- The background of the game is constantly changing
- The protagonist of the game The position remains unchanged
1.1 Analysis of realization ideas
method settle an issue
- Create two background image sprites
- 1st picture Fully overlapped with the screen
- The second one is at the top of the screen.
- The two images are moving downward together.
- +=
- When any background sprite's >= screen height, it has moved to the bottom of the screen.
- Set this image, which was moved to the bottom of the screen, to the top of the screen.
- = -
1.2 Designing contextual categories
- initialization method
- Specify background image directly
- is_alt Determines if it is another image
- False means the first image needs to overlap with the screen.
- True means another image, directly above the screen.
- The update() method
- Determines whether to move off the screen, and if so, sets the image to the top of the screen to enable alternate scrolling.
Inheritance If the parent class provides a method that does not satisfy the needs of the child class:
- Derive a subclass
- Override parent class methods in subclasses for unique needs and extend them
02. Showing the background of the game
2.1 Basic implementation of background sprites
- Create new Background in plane_sprites Inherited from GameSprite
class Background(GameSprite):
"""Game background sprites."""
def update(self):
# 1. call the method implementation of the parent class
super().update()
# 2. Determine whether to move off the screen, if so, set the image to the top of the screen
if >= SCREEN_RECT.height:
= -
2.2 Displaying background sprites in plane_main.py
- Creating sprites and groups of sprites in the __create_sprites method
- In the __update_sprites method, have the sprite group call the update() and draw() methods
class Background(GameSprite): """Game background sprites.""" def update(self): # 1. call the method implementation of the parent class super().update() # 2. Determine whether to move off the screen, if so, set the image to the top of the screen if >= SCREEN_RECT.height: = -
__create_sprites method
def __create_sprites(self): # Create background sprites and sprite groups bg1 = Background("./images/") bg2 = Background("./images/") = - self.back_group = (bg1, bg2)
__update_sprites method
def __update_sprites(self): self.back_group.update() self.back_group.draw()
2.3 Simplify background sprite creation with initialization methods
Reflections -- What kind of problems exist with the code completed in the previous tip? Can it be simplified?
- In the main program, the two background sprites created are passed the same image file paths
- When creating the second background sprite, set the image position of the background sprite in the main program.
Thoughts -- Should the main program be responsible for setting the initial position of the sprite? Or should the sprite itself be responsible?
Answer - by the elves themselves
- According to the principles of object-oriented design, the responsibilities of an object should be encapsulated within the code of the class.
- Minimize code calls on the calling side of the program
- initialization method
- Specify background image directly
- is_alt Determines if it is another image
- False means the first image needs to overlap with the screen.
- True means another image, directly above the screen.
Initialize Background in plane_sprites.py
def __init__(self, is_alt=False): image_name = "./images/" super().__init__(image_name) # Determine if alternate images, if so, set the image to the top of the screen if is_alt: = -
Modify the __create_sprites method of plane_main.
# Create background sprites and sprite groups bg1 = Background() bg2 = Background(True) self.back_group = (bg1, bg2)
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I hope that what I have said in this article will help you in Python programming.