SoFunction
Updated on 2025-03-02

JS Implement Tetris Game Sharing


<!doctype html><html><head><style type="text/css">
body { background:#000; font:25px/25px Songti;}
#box { float:left;width:252px;border:#999 20px ridge;color:#9f9;text-shadow:2px 3px 1px #0f0; }
#info { float:left;color:#cfc;padding:24px; }
#next { padding:8px;width:105px;color:#9f9;text-shadow:2px 3px 1px #0f0; }
</style></head><body>
<div ></div><div >NEXT:<div ></div><div ></div></div>
<script type="text/javascript">
var map=eval("["+Array(23).join("0x801,")+"0xfff]");
var tatris=[[0x6600],[0x2222,0xf00],[0xc600,0x2640],[0x6c00,0x4620],[0x4460,0x2e0,0x6220,0x740],[0x2260,0xe20,0x6440,0x4700],[0x2620,0x720,0x2320,0x2700]];
var char={x:"\u3000",s:"\u25a0",t:"\u25a1"};
var keycom={"38":"rotate(1)","40":"down()","37":"move(2,1)","39":"move(0.5,-1)","32":"0;pause=!pause"};
var dia, pos, bak, run, next, pause=false, info={speed:1,lines:0,score:0};
function start(){
    dia=;
    bak=pos={fk:[],y:0,x:4,s:};
    nextdia();
    ("next").innerHTML=([%]|0x10000).toString(2).slice(-16).replace(/..../g,"$&<br/>").replace(/1/g,).replace(/0/g,);
    ("text").innerHTML="SCORE:"++"<br/><br/>LINES:"++"<br/><br/>SPEED:"+;
    rotate(0);
    run=setInterval("pause||down()",~~((1.3,)*30+20));
}
function over(){
    =null;
    alert("GAME OVER");
}
function nextdia(){
    next={d:tatris[~~(()*7)],s:~~(()*4)};
}
function update(t){
    bak={fk:(0),y:,x:,s:};
    if(t) return;
    for(var i=0,a2=""; i<22; i++)
        a2+=map[i].toString(2).slice(1,-1)+"<br/>";
    for(var i=0,n; i<4; i++)
        if(/([^0]+)/.test([i].toString(2).replace(/1/g,)))
            a2=(0,n=(+i+1)*15-RegExp.$_.length-4)+RegExp.$1+(n+RegExp.$);
    ("box").innerHTML=(/1/g,).replace(/0/g,);
}
function is(){
    for(var i=0; i<4; i++)
        if(([i]&map[+i])!=0) return pos=bak;
}
function rotate(r){
    var f=dia[=(+r)%];
    for(var i=0; i<4; i++)
        [i]=(f>>(12-i*4)&15)<<;
    update(is());
}
function down(){
    ++;
    if(is()){
        for(var i=0, r=0; i<4 && +i<22; i++)
            if((map[+i]|=[i])==0xfff){
                (+i,1), (0x801);
                ++%20==0 && ++, r++;
            }
        clearInterval(run);
        if(map[1]!=0x801) return over();
        +=~~((r,1.5)*10)+2;
        start();
    }
    update();
}
function move(t,k){
    +=k;
    for(var i=0; i<4; i++)
        [i]*=t;
    update(is());
}
=function(e){
    eval("pause||"+keycom[(e?e:event).keyCode]);
};
nextdia();
start();
</script></body></html>