Android development IOS sliding switch implementation code
Compared with iOS, many iOS controls are built-in, and Android needs to be implemented using customization. Today I am talking about the slide switch of iOS. I have seen many blogs on the layer that are implemented through custom ToggleButton. Here I use custom view to achieve its effect.
First draw 2 semicircles and a rectangle in onsizechange.
width = w; height = h; left = top = 0; right = width; bottom = height * 0.8f; cx = (right + left) / 2; cy = (bottom + top) / 2; RectF rectF = new RectF(left, top, bottom, bottom); (rectF, 90, 180); = right - bottom; = right; (rectF, 270, 180); (); circle_left = 0; circle_right = bottom; circle_width = circle_right - circle_left; float circle_height = (bottom - top) / 2; radius = circle_height * 0.9f; borderwidth = (int) (2 * (circle_height - radius)); circle_cx = width - circle_height;
The rest is the ondraw method to draw colors and switch effects.
protected void onDraw(Canvas canvas) { (canvas); (); (true); (new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG)); if (isChoose) { (onColor); } else { (offColor); } (path, paint); isAnimation = isAnimation - 0.1f > 0 ? isAnimation - 0.1f : 0; //The scaling size parameter changes with isAnimation final float scale = 0.98f * (isChoose ? isAnimation : 1 - isAnimation); //Save canvas status (); (scale, scale, circle_cx, cy); (offColor); (path, paint); (); (); float bTranslateX = width - circle_width; final float translate = bTranslateX * (isChoose ? 1 - isAnimation : isAnimation); (translate, 0); if (isAnimation > 0) { invalidate(); } (); (); (offColor); (circle_width / 2, circle_width / 2, radius, paint); // Button on white (); (borderColor); (borderwidth); (circle_width / 2, circle_width / 2, radius, paint); // button gray edge (); }
Finally, we change his state in ontouch:
public boolean onTouchEvent(MotionEvent event) { switch (()) { case MotionEvent.ACTION_DOWN: return true; case MotionEvent.ACTION_CANCEL: return true; case MotionEvent.ACTION_UP: isAnimation = 1; isChoose = !isChoose; (isChoose); invalidate(); break; } return (event); }
Thank you for reading, I hope it can help you. Thank you for your support for this site!