Unity IPreprocessBuildWithReport
Unity IPreprocessBuildWithReport is a very useful feature in the Unity engine, which allows developers to perform some operations automatically when building projects and can get build reports. This feature can help developers improve work efficiency and reduce the time and error rate of manual operations. In this article, we will introduce how to use Unity IPreprocessBuildWithReport and provide three usage examples to help readers better understand this.
How to use Unity IPreprocessBuildWithReport
Unity IPreprocessBuildWithReport is an interface that contains a method called processBuild. In this method, we can write what we need to do and we can get the build report. Here is a simple example that demonstrates how to automatically open a directory when building a project and get a build report:
using UnityEditor; using UnityEngineusing ; using ; using ; public class BuildHandler : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { string outputPath = ; (outputPath); (()); } }
In this example, we implemented the IPreprocessBuildWithReport interface and override its PreprocessBuild method. In this method, first get the output path of the build report, and then use the method to open this output directory. Finally, we use the method to output the results of the build report.
Use Example
Below are three examples of using Unity IPreprocessBuildWithReport, each of which provides a specific implementation.
Example 1: Automatically upload the build results
In this example, we will demonstrate how to automatically upload the build results when building a project and get the build report.
using UnityEditor; using UnityEngine; using ; using ; using ; using ; public class BuildHandler : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { string outputPath = ; string url = "/"; WebClient client = new WebClient(); (url, outputPath); (()); } }
In this example, we implemented the IPreprocessBuildWithReport interface and override its PreprocessBuild method. In this method, we first get the output path of the build report, then specify the uploaded URL, create a WebClient object, and call its UploadFile method to upload the build result to the specified URL. Finally, we use the method to output the results of the build report.
Example 2: Automatic email sending
In this example, we will demonstrate how to automatically send emails when building a project and get a build report.
using UnityEditor; using UnityEngine; using ; using ; using ; using ; public class BuildHandler : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { string outputPath = ; string subject = "Build completed successfully!"; string body = "The build has been completed successfully."; string from = "myemail@"; string to = "youremail@"; string password = "mypassword"; SmtpClient client = new SmtpClient("", 587); = true; = new NetworkCredential(from, password); MailMessage message = new MailMessage(from, to, subject, body); Attachment attachment = new Attachment(outputPath); (attachment); (message); (()); } }
In this example, we implemented the IPreprocessBuildWithReport interface and override its PreprocessBuild method. In this method, we first get the output path of the build report, and then specify the subject and body of the message. Next, we specify the sender and recipient's email address, as well as the sender's password. Then, we create a SmtpClient object and set its SMTP server and port number. Next, we create a MailMessage object and set its to, recipient, topic, and body. Finally, we create an Attachment object and add the build result to the message as an attachment. Then, we call the Send method of SmtpClient to send the email out. Finally, we use the method to output the results of the build report.
Example 3: Automatically upload to the FTP server
In this sub we will demonstrate how to automatically upload to the FTP server when building the project and get the build report.
using UnityEditor; using UnityEngine; using ; using ; using ; public class BuildHandler : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { string outputPath = ; string ftpUrl = "ftp:///"; string ftpUser = "myusername"; string ftpPassword = "mypassword"; WebClient client = new WebClient(); = new NetworkCredential(ftpUser, ftpPassword); (ftpUrl + "", outputPath); (()); } }
In this example, we implemented the IPreprocessBuildReport interface and override its PreprocessBuild method. In this method, we first get the output path of the build report and then specify the FTP server, username, and password. Next, we create a WebClient object to set its Credentials property to the specified username and password. Then, we tune the UploadFile method of WebClient and upload the constructed results to the FTP server. Finally, we use the method to output the results of the build report.
in conclusion
Unity IPreprocessBuildWithReport is a very useful feature that can help developers improve work efficiency and reduce manual operation and error rates. In this article, we introduce the usage of Unity IPreprocessBuildReport and provide three examples to help readers better understand this function. Hope this article will be helpful to readers.
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