The following is a quoted snippet:
else if (type1 == 6)
...{
//set6();
PointF o1 = new PointF(this. / 2, this. / 4);
("1", font, brush, o1);
if (type2 == 3)
...{
for (d =-b; d < -a; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)((0.5 + 0.5 * ((d-(a+b)/2)*(/(b-a)))) * unit);
y2 = - (float)((0.5 + 0.5 * ((d-interval - (a + b) / 2) * ( / (b - a)))) * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = -a; d < a; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1* unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)((0.5 - 0.5 * ((d - (a + b) / 2) * ( / (b - a)))) * unit);
y2 = - (float)((0.5 - 0.5 * ((d - interval - (a + b) / 2) * ( / (b - a)))) * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if (type2 == 1)
...{
for (d = 0; d < a; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)((0.5 - 0.5 * ((d - (a + b) / 2) * ( / (b - a)))) * unit);
y2 = - (float)((0.5 - 0.5 * ((d - interval - (a + b) / 2) * ( / (b - a)))) * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if (type2 == 2)
...{
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)((0.5 + 0.5 * ((d - (a + b) / 2) * ( / (b - a)))) * unit);
y2 = - (float)((0.5 + 0.5 * ((d - interval - (a + b) / 2) * ( / (b - a)))) * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = b; d < c; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
}
}
private void button1_Click(object sender, EventArgs e)
...{
InitArray();
Graphics g = (this.);
PaintEventArgs e1 = new PaintEventArgs(g, this.);
this.pictureBox1_Paint(this.pictureBox1, e1);
();
}
}
Previous page12345Next pageRead the full text