SoFunction
Updated on 2025-04-13

iOS click push message jump processing

When a user enters the application by clicking the notification message

- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions

launchOptions

There will be userInfo information for pushing messages in the push message, and we can pass

NSDictionary* remoteNotification = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey]; 

Get push message content. If remoteNotification is not empty, it means that the user enters through a push message, and then an attribute can be declared

@property (nonatomic) BOOL isLaunchedByNotification; 

Used to identify whether the user enters this application through a click notification message. at this time,

- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo 

Will definitely be called, iOS7 can be used

- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler 

Because when this method is called, MainViewController has been initialized, we can register the listening of push messages in MainViewController to display the corresponding view, as follows:

//Subscribe to the display view message and a branch view will be opened directly[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(presentView:) name:@"PresentView" object:nil];//The pop-up message box prompts the user to have a subscription notification message.  Mainly used when users use the application, prompt box pops up[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showNotification:) name:@"Notification" object:nil]; 

Therefore, in the didReceiveRemoteNotification of AppDelegate, you can notify different display methods by judging isLaunchedByNotification.

Imagine a code that plays the vibrating sound when the push comes (not playing music)

First include the header file

#import <AudioToolbox/> 

Register a sound (in this case, default 1007 is used directly)

@property (nonatomic, assign) SystemSoundID soundID;
NSString *path = [[NSBundle mainBundle] pathForResource:soundName ofType:nil];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &amp;_soundID);
AudioServicesAddSystemSoundCompletion(_soundID, NULL, NULL, soundCompleteCallback, NULL); // Core code can be executed repeatedlyAudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
AudioServicesPlaySystemSound(_soundID);
// block is used for AudioServicesAddSystemSoundCompletion(_soundID, NULL, NULL, soundCompleteCallback, NULL); function callvoid soundCompleteCallback(SystemSoundID soundID,void * clientData)
{
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
AudioServicesPlaySystemSound(soundID);
}
// Stop playback-(void)stopAlertSoundWithSoundID:(SystemSoundID)soundID 
{
AudioServicesDisposeSystemSoundID(kSystemSoundID_Vibrate);
AudioServicesDisposeSystemSoundID(soundID);
AudioServicesRemoveSystemSoundCompletion(soundID);
}

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