The following is a quoted snippet:
if (type2 == 1)
...{
for (d = 0; d <=a; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1*unit);
y2 = - (float)(1*unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1=-(float)(unit*((b-d)/(b-a)));
y2=-(float)(unit*((b-d-interval)/(b-a)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if(type2==2)
...{
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1=-(float)(unit*((d-a)/(b-a)));
y2=-(float)(unit*((d-a-interval)/(b-a)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = b; d <= (b+a); d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if (type2 == 3)
...{
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(unit * ((d - a) / (b - a)));
y2 = - (float)(unit * ((d - a - interval) / (b - a)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = b; d <= c; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = c; d < d1; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(unit * ((d1 - d) / (d1 - c)));
y2 = - (float)(unit * ((d1 - d - interval) / (d1 - c)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
}
else if (type1 == 3)
...{
//set3();
PointF o1 = new PointF(this. / 2, this. / 4);
("1", font, brush, o1);
if (type2 == 1)
...{
for (d = 0; d <= a; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(unit * (((b-d)/(b-a),k)));
y2 = - (float)(unit * (((b - d - interval) / (b - a),k)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if (type2 == 2)
...{
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(unit * (((d - a) / (b - a), k)));
y2 = - (float)(unit * (((d - a - interval) / (b - a), k)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
for (d = b; d <= (a+b); d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(1 * unit);
y2 = - (float)(1 * unit);
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
}
else if (type2 == 3)
...{
for (d = a; d < b; d += interval)
...{
x1 = + d * unit;
x2 = + (d + interval) * unit;
y1 = - (float)(unit * (((d - a) / (b - a), k)));
y2 = - (float)(unit * (((d - a - interval) / (b - a), k)));
p1 = new PointF(x1, y1);
p2 = new PointF(x2, y2);
(, p1, p2);
}
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